231 transparent fantasy RPG icons: 150 skills across five classes and 81 starter items, with Unity sprites, atlases, UI slot prefabs and two sample layouts.Tested with Unity 6000.6.3f1 using Built-in and URP 17.6.0.Icons are provided as transparent PNGs and configured Unity Sprites.The sample scenes and UI prefabs require Unity UI 2.0.0.HDRP and older Unity versions have not been verified.The package does not modify your project's render pipeline settings.Build inventory screens, action bars, shop panels and crafting menus with RPG Starter Item & Skill Icons by Agamor Studio.The collection includes 231 distinct transparent icon artworks: 150 skills and 81 starter items. The skill set covers Wizard, Cleric, Ranger, Warrior and Warrior Tank, with 20 active-style and 10 passive-style motifs per class.Items include robe/garment, leather and heavy armor, weapons, shields, jewellery, potions and elixirs, crafting materials, food, quest items, general equipment and profession tools.Each PNG is provided separately at its original 1254 x 1254 resolution. Artwork has true transparency; backgrounds and rarity colors remain separate UI layers. The purchased PNGs contain no promotional watermark.Configured Single Sprites, six optional SpriteAtlases, six UI slot prefabs and two example scenes help you assemble your own interface. The optional UI examples require Unity UI 2.0.0.This is an icon art package. Inventory mechanics, item statistics, skill trees, animations, 3D equipment models and gameplay effects are not included. AI-assisted production is described in the AI description field.Unique icon artworks: 231Skill icons: 150 (100 active-style + 50 passive-style motifs)Classes: Wizard, Cleric, Ranger, Warrior, Warrior Tank — 30 icons eachItem icons: 81 across 12 categoriesFormat: Individual lossless PNG files, RGBA with true transparencyNative dimensions: 1254 x 1254 pixels per iconImport: Single Sprite, Full Rect, centered pivot, 100 pixels per unitTexture settings: Clamp, Bilinear, sRGB, no mipmaps, uncompressed, max size 2048SpriteAtlases: 6; one per skill class and one for itemsAtlas settings: 4-pixel padding, no rotation, no tight packing, up to 4096 per pageUI slot prefabs: 6 (Common, Uncommon, Rare, Epic, Legendary, Skill)Demo scenes: 2 (IconCatalog, InventoryAndSkillLayout)Optional UI example dependency: com.unity.ugui 2.0.0Sprite/editor integration: com.unity.2d.sprite 1.0.0 and com.unity.modules.physicscore2d 1.0.0Tested Unity version: 6000.6.3f1Animations: NoneGameplay systems, layered PSD/vector source and 3D models: Not includedPurchased PNGs: Watermark-free; no baked rarity background or cooldown textRender pipeline verification: Built-in and URP 17.6.0 tested in Unity 6000.6.3f1. HDRP and older Unity versions have not been verified.The 231 icon artworks were generated using OpenAI's built-in image generation tool. OpenAI Codex assisted with catalogue organisation, Unity Sprite import configuration, SpriteAtlas grouping, separate UI slot prefabs, sample UI scenes, technical validation and package assembly. The existing generated PNG pixels are preserved with their original alpha channels. A prior necklace revision corrected the framing to keep the entire chain visible. Skill motifs were organised into five classes, with 20 active and 10 passive icons per class; 81 item motifs were organised by equipment and item category. Names and grouping do not implement gameplay. Marketing previews show the supplied artwork in labelled layouts, with diagonal branding only on promotional images; sold PNGs contain no watermark.


