Build medieval villages with 37 environment assets, 3 LODs per asset, URP materials, ready-to-place prefabs and 3 demo scenes.Requires Universal Render Pipeline (URP).Tested with Unity 6000.6.3f1 and URP 17.6.0.Built-in, HDRP and older Unity versions have not been verified.The package does not automatically change your project's render pipeline settings.Create medieval village layouts, market squares and fantasy settlements with Medieval Village Starter Kit by AgamorOnline.The pack includes 5 buildings, 9 modular architecture pieces, 4 road and plaza assets, 16 props and 3 vegetation assets. Combine timber-framed buildings, stone walls, roof sections, doors and windows with reusable village props.Start with VillageSquare, explore the complete collection in AssetGallery, or use ModularStudy to examine modular wall assembly. Every unique asset includes a prefab with three configured mesh LODs. The village demo includes a landscape mesh, grass material, daylight sky shader and URP lighting and color settings.Designed for static environments. Building doors are fixed in a closed pose. Shrub and grass prefabs are decorative and have no collision. Gameplay systems, door animation, characters and controllers are not included. Blender source files are not included; FBX models are supplied.Requires Universal Render Pipeline. Tested with Unity 6000.6.3f1 and URP 17.6.0. Built-in, HDRP and older Unity versions are not verified.Some surface textures use Poly Haven CC0 sources. See the included Third-Party Notices and documentation for source details and per-asset specifications.Unique assets: 37Includes: 5 buildings, 9 modular architecture pieces, 4 road/plaza assets, 16 props and 3 vegetation assetsPrefabs: 37Model files: 111 FBX files, representing three LOD versions per assetLOD levels: 3, with configured LODGroupsLOD0 triangle count per asset: 108-58,648Triangle count across all asset LODs: 28-58,648Largest LOD0 asset: MFV_ROAD_MarketSquare_12m, 58,648 trianglesPer-asset specifications: Documentation/AssetInventory.csvTextures: 20 distinct PNG mapsTexture resolution: 2048 x 2048UV mapping: YesMaterials: 8 asset materials using URP Lit, plus 3 demo materialsMaps: Albedo/base color, tangent-space normal, packed metallic/smoothness, and emission where usedCollision: 329 collider components, using authored box proxies and static mesh collidersShrub and grass: Decorative, without collidersRigging: NoAnimations: 0Demo scenes: VillageSquare, AssetGallery, ModularStudyScale: 1 Unity unit = 1 meterRender pipeline: URPTested with: Unity 6000.6.3f1 / URP 17.6.0Blender source files: Not includedGameplay scripts and characters: Not includedOpenAI Codex (GPT-6.1 Sol, as recorded in the production files) assisted with Blender Python scripts for procedural geometry, surface generation, LOD preparation, exports and Unity package assembly. Codex also assisted with the demo landscape, sky shader and scene setup.The assets were processed into three LOD levels, metric FBX exports, UV-mapped material atlases, URP materials, collision proxies and configured prefabs. Three Unity demo scenes and documentation are included.Some surface maps use Poly Haven CC0 texture scans, identified in Third-Party Notices.txt. Reference images are not included as texture pixels or models. Product screenshots are actual renders of the included Unity assets.


