Mojave National Preserve Real-World Terrains 4K
Matei Ioan Alexandru
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98 real-world LIDAR terrains of the Mojave National Preserve, 4.032 x 4.032 km each at 1 m resolution, true 1:1 scale in Unity. 9 demo scenes, Built-in/URP/HDRP.Unity 2022.3 and above. Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset.▶ Full 4K video showcase: https://youtu.be/qJbBaj17M60Rocky highlands, plateaus and canyon washes of the Mojave National Preserve at their real size98 real-world terrains from LIDAR elevation data. Rocky highlands, rugged plateaus, canyons and dry washes of the Mojave National Preserve in southeastern California. Every heightmap covers 4.032 x 4.032 km (about 4 x 4 km, 16 square km) with 1 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.✦ GOOD TO KNOWThe 98 maps of this pack are 4 x 4 km sections of the same preserve as the Mojave 8K pack, and many lie inside that pack's maps: all 98 overlap the 8K maps, 12 of them lie completely inside one of its 31 maps and the others overlap one of them in part. Choose 4K for lighter terrains, 8K for large unbroken areas.✦ WHAT'S INSIDE98 heightmaps - 16-bit PNG, 4033 x 4033 px, height range from 71.7 m to 1105.9 m3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Rocky Highlands, Rugged Plateau, Canyon WashesTerrain Builder - one click turns any heightmap into seamless real-scale Unity terrainsMojave ground look - 6 desert ground layers in 4K (desert pavement, dry scrub soil, ochre stony soil, warm brown scree, rock, sandy wash gravel), painted automatically from slope and landform✦ FEATURESExact scale - size and height range are in every file name and inside every PNG, and the builder reads them for youAnti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patternsOne terrain per map - 4097 samples, with terrain holes cutting the unused strip at the edgeVerify - compares every terrain height with the original pixels✦ PERFORMANCENative 3840 x 2160 - no upscaling, demo scenes in player builds: Built-in 376-485 FPS · URP 216-289 FPS · HDRP 171-196 FPS (RTX 3090)✦ DEMO CONTROLSMouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help✦ UNITY 2022.3 AND ABOVEBuilt-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes in your pipeline asset with one click.✦ USE CASESOpen-world games · flight and driving simulators · hiking and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.Heightmaps - 98 x 16-bit greyscale PNG, 4033 x 4033 px, 1 m sample spacing, 4.032 x 4.032 km (about 4 x 4 km, 16 square km) eachHeight range - 71.7 m to 1105.9 m (lowest point of each map at 0)Unity terrains - 1 x 1 tile of 4097 samples per map, terrain holes for the exact edgeDemo content - 3 map prefabs (one prefab works in every pipeline) + 9 demo scenes (3 per pipeline)Ground textures - 6 Mojave desert ground layers + the shared ground layers, 4096 x 4096 albedo, normal and maskShaders - anti-tiling, world-aligned terrain shaders for Built-in, URP and HDRPEditor tools - Terrain Builder, Project Setup, Mojave Ground Textures; PDF documentation includedCompatibility - Unity 2022.3 and above; Built-in, URP and HDRP


