Record Unity timelapses, videos and screenshots. Edit clips, add titles, music and click effects, then export MP4s or GIFs without leaving the editor.Windows only (Windows 10 and 11)Record your work in Unity, edit it and share it without leaving the editor.Turn hours of work into a timelapse, record smooth 60 fps video of any view with your voice and the game's sound, and take screenshots. Then add titles, your logo and music, blur anything private, zoom in on clicks, combine clips into montages, and export to MP4 or a small GIF. No other software needed.Three kinds of capture in one placeTimelapse: a picture every few seconds, each picture one frame, so an hour of work becomes a minute of video. Pictures identical to the previous one are skipped, and time away from the keyboard can be left out.Video: real time at up to 60 fps, like a screen recorder, with computer sound and your microphone on separate tracks.Screenshots: with a delay to open a menu first, the mouse pointer if you want it, and a copy on the clipboard.Record the Scene view, the Game view, several panels at once, the whole editor or any area of your screen, even other apps.60 fps without slowing Unity downThe graphics card grabs the screen (Windows desktop duplication), only what changed is copied, and compression runs on other CPU cores. In our tests a moving Scene view recorded at a steady 60 fps with no skipped frames and no hitches in the editor.A recording bar that never shows up in your videosTime, pause, new task, screenshot and finish, floating over Unity. Windows keeps it out of every capture, so you can leave it on top of what you record.Recording that doesn't give upIf something covers the view, Unity compiles, scripts reload or you enter Play mode, the recording waits and carries on by itself. Continue any recording later, even after closing Unity.The mouse, drawn back inWindows leaves the cursor out of screen pictures; Capture Lab records it separately and draws it back, your real cursor or a clean arrow, with click effects you can style.An editor made for thisLength, speed and shape (16:9, 9:16, 4:5, 1:1) in one click, and speed up only the boring parts, like a compile.Titles with any installed font and a shadow, outline or box.Logos and stickers from any PNG or JPG.Blur or pixelate emails, passwords and names, fixed to their spot on the picture.Zoom in on clicks automatically, so small buttons read on a phone.Music, voice-overs and sound effects, trimmed, faded and mixed.A multi-lane timeline you drag, trim and duplicate on, with a live preview and undo.Montages from your libraryCombine timelapses, videos and screenshots into one video, with texts and sound across them. Import clips from OBS or your phone, with their sound, and use them too. Montages point to your recordings instead of copying them.Capture Lab and Unity RecorderUnity Recorder records what your cameras render in Play mode, frame by frame: the right tool for in-game cinematics. Capture Lab records your screen: the Scene view while you build, your panels, the whole editor or other apps, in Edit or Play mode, with the mouse and clicks. It adds hour-long timelapses, sound from your computer and microphone, a video editor, montages, small GIFs and presets for social sites. Use both: Recorder for your trailer shots, Capture Lab for devlogs, tutorials and timelapses.Export for where it's goingPresets for YouTube, Shorts / Reels / TikTok, Instagram posts, square video, GIF and PNG frames. Choose a quality level or a size limit in MB.GIFs that stay smallA built-in encoder with one palette for the whole video, stable dithering, only the changed part of each frame stored, repeated frames merged, and near-lossless packing from the High level down.Share itChecks each site's limits and gets the file and a description ready to post. Direct YouTube upload is available with your own Google API key.Windows 10 or 11 only: recording, screenshots, sound and importing videos use Windows itself. Keeping the recording bar out of captures needs Windows 10 version 2004 or newer.Unity 6000.4 or newer. Editor only: nothing is added to your builds.Keyboard friendly: every button, box and choice in the window can be reached with Tab and used with Enter, Space and the arrow keys.Any render pipeline: Capture Lab records the screen, not a camera.Works out of the box: MP4 (Unity's built-in H.264 encoder), GIF and PNG, JPEG or EXR frames.Optional: FFmpeg, free and installed by you, for WebM, MOV, MKV, animated WebP and PNG, HEVC, AV1, lossless and smaller MP4s. FFmpeg is not included and never downloaded.Recordings live in their own folder outside Assets (CaptureLabRecordings by default), so Unity never imports them.No analytics and no data leaves your computer unless you upload a video yourself. Capture Lab records pictures, mouse position and clicks, and sound only if you turn it on; never keystrokes.YouTube upload: the Google OAuth client you choose and the sign-in are stored only on your computer, in %LOCALAPPDATA%\CaptureLab, encrypted for your Windows user (DPAPI). They are never written into your project. Disconnect revokes the sign-in.Full manual included (HTML and PDF), plus a Help page inside the tool.Artificial intelligence tools were used during development as a support resource for code verification, code reviews, documentation creation, and the production of some visual icons. All implementation decisions, final code integration, testing, validation, and overall product development were reviewed and controlled manually by the developer.




