Plushwork UI: Felt Craft GUI Kit | 640+ Prefabs, 78 Cozy Demo Scenes
Backrock Studios
$87.99
(no ratings)
Jump AssetStore
A felt-look GUI kit for cozy games: 646 prefabs, 61 demo screens plus 17 showcase scenes, 302 felt illustrations, 8 colourways, 32 components and 36 UI sounds.Unity 6000.5 and newer. Built-in, URP and HDRP; the legacy Input Manager or the Input System. Checked in clean projects in Unity 6000.5.2 and 6000.6.4: every demo scene runs in Play mode in Built-in (legacy input and Input System only), URP and HDRP. Import TMP Essential Resources when Unity asks.Give your cozy game an interface that looks sewn from soft felt. Plushwork UI is a complete GUI kit for Unity UI and TextMeshPro: panels, buttons, meters and icons are drawn to look like cut felt, most of them with a running stitch, and the animals, dolls and many of the toys and treats are little plushes with faces.Screens for cozy games, already built. 78 demo scenes: 61 finished screens (45 landscape, 16 portrait) that put the kit together into game UI you can open, study and copy, plus 17 showcase sheets that lay out the parts family by family. The screens include room decorating with a furniture catalogue, pet care with six need meters, pet adoption, a dress-up wardrobe with colour swatches, an avatar maker, a capsule machine with a prize reveal, a collection book, a sticker album, a toy shop, a merge board, a chore board, a recipe book, a garden, a desktop pet companion and an idle workshop. In Play mode the controls, popups and navigation work and the tab bars highlight the tab you pick (the settings category tabs and the shop's Coins and Gems tabs open their own screens; the other demo screens show one page of content, and FeltTabs swaps pages once you assign a page to each tab), furniture drags from the catalogue into the room, both merge boards merge, and on both the landscape and portrait screens the pet care actions fill their needs, the wardrobe's swatches tint the doll's dress and the capsule machine reveals a prize with its rarity (on the portrait pet screen, a treat dragged onto the pet feeds it too); purchases and saving are left for your game code. In the Editor, after the one-time TMP Essential Resources import, press Play in the launcher scene and it opens any of them in one click, without adding them to the Build Settings.Every menu around them. Title, loading, pause, settings (audio, display, controls and accessibility), language, level select, results, level up, tutorial, credits, shop, inventory, daily gifts, quests, achievements, a reward track, profile, friends, leaderboard, mailbox, gift wrapping, diary, photo mode and chat, plus 16 portrait mobile screens fitted to the safe area, 15 of them with a bottom navigation bar.302 felt illustrations. Kitchen (33), living room and bedroom (31), cleaning, bath, laundry and garden (26), animals (48), dolls, puppets and doll play sets (18), toys (35), sweets and snacks (31), rewards and currencies (26), nature (19), craft and sewing (5), and clothes (30), each at 128, 256 and 512 px. Every clothing item also comes in tint-ready cream felt for dress-up colour pickers.Characters with feelings. Six original mascots with 78 portraits and poses for dialogue boxes, 18 avatar heads and 36 reaction stickers.646 ready prefabs. Buttons with normal, hover, pressed and disabled sprites that work with mouse, touch and gamepad; long, chip and tab buttons also have a sprite for the active tab or choice. Panels and plates resize in both directions (the shelf strip lengthwise only), and bars to any length, while the felt grain and stitches keep their size. Sliders, toggles, checkboxes, radios, input fields, dropdowns, selectors, colour swatches and scroll views, all wired uGUI controls, plus rows of pager dots for the FeltPager swipe component. Twelve ready popups in every colourway, plus two in fixed colours.8 colourways and a theme switch. Every panel, button, label and control, plus the standard bars and slots, comes pre-rendered in strawberry, mint, lemon, sky, lavender, peach, cocoa and cream, so felt keeps its light and shade in every colour; the rarity slots and the coloured fills of the need bars and need meters keep their own fixed colours; the felt tracks of those bars and meters are cream in the shared prefabs and use the colourway sprites, so the theme switch swaps them along with the rest of a FeltThemed screen. Cream felt and the white felt icons are ready to tint. At runtime, one call swaps every colourway sprite (panels, buttons, labels, bars, slots, controls, decorations and the plain felt backgrounds) under every FeltThemed root, as on the demo screens, to another colourway; text colours, outlines and icon tints keep the colours they were built with.Backgrounds in every colour. Plain felt and six felt patterns (gingham, polka dots, stripes, hearts, flowers and paw prints) come in all 8 colourways, 56 tiling backgrounds in all, beside 7 fixed-colour textures and 16 illustrated scenes (8 landscape, 8 portrait). On the 46 demo scenes with a plain felt or patterned background, a FeltBackdrop follows the theme until the player picks a background colour, and the pick carries over between those screens; the other 32 demo scenes use fixed-colour textures or illustrated scenes, which keep their colours. The display settings demo has a Background selector (Match theme, or any of the 8 colours).It moves, and it sounds soft. 32 runtime components bring the screens to life with no code to write: squishy buttons, bouncy popups, animated bars and need meters, rolling counters, typewriter dialogue, star results, image-based confetti that works in Built-in, URP and HDRP, drag and drop with free placement, a merge slot, a capsule machine sequence with a reveal card, colour swatches, tabs, tooltips and a safe area. A toast queue (FeltToast) is also included: build its banner from the kit's panels and labels and call Show() from a UnityEvent or your code (the demo screens do not use it). 36 soft UI sound effects are included. Motion runs on unscaled time, so menus keep animating while the game is paused.Art that scales. Every sprite except the 16 full-screen scene backgrounds is rendered at 2x and imported at 200 pixels per unit, so at native size it stays sharp up to 4K; the scene backgrounds are 1920 x 1080 (1080 x 1920 portrait) at 100 pixels per unit. 165 white felt icons come at 128, 256 and 512 px. Every sprite also ships as an editable SVG source.Drop in and go. Works with the legacy Input Manager or the Input System, and in the Built-in Render Pipeline, URP and HDRP, with no extra configuration; in a project that does not have TMP Essential Resources yet, import them when Unity prompts. Includes two open-licence fonts as TextMeshPro assets and a full PDF manual.Key Features:- 78 demo scenes and a launcher: 61 finished screens (room decorating, pet care, dress-up, capsule machine, merge board and more) and 17 showcase sheets- Ready-made menus: title, settings with accessibility, shop, inventory, quests, daily gifts, profile, chat, results and more- 16 portrait mobile screens fitted to the safe area, 15 with a bottom navigation bar- 646 prefabs: buttons, panels, labels, bars, controls, slots, widgets and 14 popups; 78 designs in each of the 8 colourways (624 prefabs) and 22 with fixed colours- 302 felt illustrations of home, crafts, animals, dolls, toys, treats, clothes, rewards and nature at 128, 256 and 512 px- 78 mascot portraits and poses, 18 avatars and 36 stickers- 165 white felt icons for tinting- Felt that never smears: panels, plates and bars resize while their grain and stitches keep their size- 8 colourways plus a runtime colourway switch- 56 backgrounds: plain felt and six patterns in every colourway, with a Background picker that follows the theme or the player's own colour- 32 runtime components and 36 UI sound effects- SVG source for every sprite- Built-in, URP and HDRP; legacy Input Manager and Input System; TextMeshPro fonts includedSprites: 2,965 PNG, transparent except the 79 opaque backgrounds and one 16 px white fill; nine-slice borders on the 506 resizable sprites; 200 pixels per unit (the 16 full-screen scene backgrounds 100)Colourways: 8 (strawberry, mint, lemon, sky, lavender, peach, cocoa, cream)Prefabs: 646 (Bars 32, Buttons 120, Controls 88, Labels 80, Panels 128, Popups 98, Slots 70, Widgets 30): 78 designs in each of the 8 colourways (624 prefabs) and 22 with fixed coloursDemo scenes: 78 (45 landscape, 16 portrait, 1 popups, 16 showcase) plus the launcherBackgrounds: 56 tiling backgrounds (plain felt and 6 patterns in each of the 8 colourways), 7 fixed-colour textures, 16 full-screen scenesIllustrations: 302 felt items at 128, 256 and 512 px; 30 tint-ready clothing copiesCharacters: 78 mascot portraits and poses, 18 avatars, 36 stickersIcons: 165 white felt icons at 128, 256 and 512 pxReference resolution: 1920 x 1080 landscape, 1080 x 1920 portraitScripts: 32 runtime components and 5 helpers in the PlushworkUI namespace (PlushworkUI.Runtime assembly), 1 editor menuAudio: 36 UI sound effects, WAV, 44.1 kHz monoFonts: Fredoka and Nunito as TTF and TMP SDF assets, SIL Open Font License 1.1Source: SVG for every sprite (Source/PlushworkUI_SVG_Source.zip)Dependencies: uGUI and TextMeshPro (import TMP Essential Resources when prompted)Documentation: PDF manual and README in PlushworkUI/DocumentationApart from the two open-licence font families (Fredoka and Nunito, SIL OFL 1.1, included as static TTF instances made from their published variable fonts, with TextMeshPro SDF assets generated from those), every sprite, sound, prefab and scene in this package is produced by a procedural pipeline written specifically for it, and the same pipeline lays out the PDF manual.AI was used as a coding assistant.




