Modular low-poly restaurant staff: chefs, butchers, waiters, dishwashers and fast food crews in 6 colors, 27 kitchen props, 29 animations and a runtime character customizer.Fill your kitchen and dining room. Combine skin tones, hair, beards and uniforms to create chefs, waiters and fast food crews, and equip them with 27 kitchen and service props.One modular character, endless variations11 skin tones126 hair meshes: 21 styles in 6 colors174 facial hair meshes: 29 styles in 6 colors60 eyebrow meshes: 10 styles in 6 colorsMale and female eyes, eyelashes and 5 mouth shapesBlinking and eye movement through blend shapesIn this pack: 27 wearable piecesChef, Butcher and Dishwasher outfitsWaiter outfit in 3 variantsFast food uniform in 6 colorsChef hats in 4 stylesGlasses, sunglasses and 9 earrings27 propsCleaver, kitchen knife, ladle, spatulas, meat cuts, sauce bottles, mugs, coffee cups, plastic cups, water bottle, books, notebook, calculator and wallet.Animated and ready to use29 animations: Idle (3), Walk, Run, Jump (start / idle / land / full), Greeting, Talking, Sit / Get up, Pick up, Interact, Item change, Throw, Hit, Die, Lie down (2), Pistol idle / attack, Rifle idle / attack, Melee idle / 3 attacks10 still poses for menus, portraits and screenshots: Wave, Talk, Sit, Aim pistol, Aim rifle, Fight stance, Strike, Run, Jump, Throw20 ready-made characters as lightweight prefabs (2,727 to 4,476 triangles each)Character Customizer demo scene: change every part and its color at runtime, randomize, preview animationsCharacter selection screen with the ready-made characters and the ones you savedSave and load characters as JSON at runtime (works in builds), or bake them to a clean prefab in the editor (unused parts stripped)Custom inspector: dress a character in the Scene view without entering Play modeSmall scripting API: SetPart, Step, Randomize, GetLook, ApplyLookWorks together with the other ToonTastic character packs: same rig, same material, same scriptsMaterials for Built-in, URP and HDRPMade to be lightOne 256x256 color palette texture and one material for everything (plus a transparent variant for glass)Body mesh: 1,756 triangles; clothing pieces: 48 to 1,185 trianglesProps: 44 to 480 trianglesNumber of textures: 1 (color palette)Texture dimensions: 256x256Character meshes: 406 (130,515 triangles in total, all parts)Prop meshes: 27 (4,791 triangles in total)Rigging: Yes (Generic, 26 bones)Animation count: 29, plus 10 still posesBlend shapes: Blink, Right_Left, Up_Down, Distance (eyes); UpperBody, LowerBody, Arms, Legs (body)UV mapping: YesLOD information: No LODsTypes of materials and texture maps: Base color only (palette); Built-in, URP and HDRP materials includedNumber of prefabs: 48 (1 customizable character, 20 ready-made characters, 27 props)I used AI tools to help write the C# scripts and the documentation of this package. I created the 3D models, textures and animations myself.




