Japanese Dungeon Music Pack - Beneath the Shrine (Vol.13)
WAFU Sound Works
$8.79
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12 looping tracks and 8 cues for one descent beneath a shrine: floors, safe room, ambush, guardian boss, the way back. Full and seamless-loop WAV.Twelve tracks and eight cues for one full descent beneath a shrine — built for roguelikes and dungeon crawlers. Two takes of every scene:Upper Floors I / II — exploration, the first descent (2:45 / 2:38)Deep Floors I / II — further down, heavier (2:25 / 3:10)Safe Room I / II — save point, campfire (2:07 / 2:27)Ambush I / II — regular combat in a tight space (2:50 / 2:08)The Guardian I / II — the boss in the hall at the bottom (2:33 / 2:45)The Way Back Up I / II — backtracking through cleared rooms (2:44 / 2:44)Cues (two variants each): treasure (2.5 s) · trap (2.0 s) · secret door (3.0 s) · level up (3.5 s)About 31 minutes of music. Every track as a full version and a seamless loop, in WAV. Upper Floors and Deep Floors share their instruments and tempo feel, so fading one into the other as the player descends sounds like the same place getting worse. The Way Back Up is for the walk home after the boss — a stretch most soundtracks leave on the exploration loop.Instruments: koto, shakuhachi, shamisen and taiko over low drones. No piano, nothing bright.Listen first: every track, about fifteen seconds each: https://youtu.be/DD4tLyrd68ILicense. Sold under the Unity Asset Store End User License Agreement (Standard): use the tracks in commercial and non-commercial projects, edit them freely, no credit required. WAFU Sound Works does not register these tracks with YouTube Content ID or any other fingerprinting service, so your videos and streams will not receive claims from us.Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.12 tracks: six scenes, two takes each (_01 / _02), plus 8 cues. Every track as Full (natural ending) and Loop (silence trimmed, tail crossfaded into the head).32 WAV files: WAV, 48 kHz, 16-bit, stereo.Loopable: Yes. Loop versions play seamlessly with AudioSource.loop = true; no loop points to set.Folders: Assets/WAFU Sound Works/Vol13/ Full, Loop, Stingers. README.txt with usage notes and C# snippets.Import settings: music as Vorbis + Streaming, cues as Decompress On Load (adjust to taste).Loudness matched across the WAFU series (-13 to -14.5 LUFS integrated), peaks below -1 dBFS.Generative AI: composed with Suno (commercial plan); human-curated and edited.Key image artwork: Utagawa Hiroshige, "Sakanoshita: Kannon in the Cave", Famous Sights of the Fifty-three Stations, 1855. Public domain, Art Institute of Chicago.Music composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering (silence trim + tail-to-head crossfade), loudness matching and cue editing were done manually. No AI was used for the artwork; the key images use public-domain ukiyo-e prints.




