Japanese Fighting Music Pack - Two Blades (Vol.25)
WAFU Sound Works
$8.79
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12 looping tracks and 8 cues for a 1v1 fighting game: character select, duel, final round, rival, training, victory. Full and seamless-loop WAV.Battle music packs are written for an RPG encounter. A one-on-one fighting game needs a different six things. Two takes of every scene:Character Select I / II — plays while people take their time (2:07 / 1:45)The Duel I / II — the main fight theme (2:09 / 2:13)Final Round I / II — last round, low health (2:43 / 2:43)The Rival I / II — a rival character's theme (2:28 / 2:16)Training I / II — practice mode, written to be ignored (2:40 / 1:53)Victory I / II — win screen, ranking, ending (3:05 / 2:53)Cues (two variants each): round start (1.5 s) · blade clash (1.2 s) · finishing blow (3.0 s) · perfect (3.0 s)28 minutes 54 seconds. Character Select II and Training II run under two minutes on purpose: both are menu-style loops, heard as loops rather than start to finish. Full and loop versions, in WAV. The README shows how to switch to Final Round when a fighter's health drops.Instruments: shamisen, taiko, shakuhachi, koto and strings — two people in a courtyard, not an army on a field.Listen first: every track, about fifteen seconds each: https://youtu.be/H5GoXx_GlNELicense. Sold under the Unity Asset Store End User License Agreement (Standard): use the tracks in commercial and non-commercial projects, edit them freely, no credit required. WAFU Sound Works does not register these tracks with YouTube Content ID or any other fingerprinting service, so your videos and streams will not receive claims from us.Created with AI. The tracks were composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering, level matching and cue editing are human work. If your project requires disclosure, this is AI-generated audio.More volumes. Other WAFU Sound Works packs share the same instruments and loudness, so they sit together in one game. See the publisher page.12 tracks: six scenes, two takes each (_01 / _02), plus 8 cues. Every track as Full (natural ending) and Loop (silence trimmed, tail crossfaded into the head).32 WAV files: WAV, 48 kHz, 16-bit, stereo.Loopable: Yes. Loop versions play seamlessly with AudioSource.loop = true; no loop points to set.Folders: Assets/WAFU Sound Works/Vol25/ Full, Loop, Stingers. README.txt with usage notes and C# snippets.Import settings: music as Vorbis + Streaming, cues as Decompress On Load (adjust to taste).Loudness matched across the WAFU series (-13 to -14.5 LUFS integrated), peaks below -1 dBFS.Generative AI: composed with Suno (commercial plan); human-curated and edited.Key image artwork: Utagawa Kuniyoshi, "The Young Yoshitsune Defeats Benkei at Gojo Bridge", c. 1848. Public domain, Art Institute of Chicago.Music composed with generative AI (Suno, commercial plan). Take selection, scene design, loop engineering (silence trim + tail-to-head crossfade), loudness matching and cue editing were done manually. No AI was used for the artwork; the key images use public-domain ukiyo-e prints.




