50 looping pixel-art flames and torches with a recolorable flipbook shader. Two pixel densities (32/64 px), ready atlases and all source frames included.Works in the Built-in Render Pipeline and URP (the shader has a SubShader for each). HDRP is not supported.Unlit, alpha-blended flipbook shader - no lighting or post-processing required.Tested with Unity 6000.0 LTS. Uses legacy uGUI only in the demo scene; works with the old and the new Input System.Bring your pixel-art world to life with 50 seamless, looping fire animations – from wide, flickering flames to narrow torch fires.Every flame was simulated as real fluid fire in Houdini and then converted into clean, hard-edged pixel blocks, so the motion feels natural while the look stays crisp pixel art.Try before you buy – Windows demo (37 MB):https://drive.google.com/file/d/1WJ6C1tTFykvHNCwkcwpLunDjHfFoW0ty/view?usp=sharingBrowse all 50 fires, switch between 32 and 64 px density and change the fire color live.(The demo is unsigned – if Windows SmartScreen appears, click "More info" → "Run anyway".)One fire, any colorThe textures store fire intensity in grayscale, and color is applied in the shader. The same atlas can burn orange, blue, green, purple or white – set a fire color and a hot core color right on the material, including HDR values for Bloom.Ready to drop inAssign the material to a quad and the fire plays on its own – playback runs entirely in the shader, with no scripts or Animator needed. Change speed, offset the start frame to desync several fires, and switch between alpha and additive blending.Full source frames includedBesides the ready atlases, you get every single frame the atlases were built from. Edit any frame in your favorite image editor and rebuild the atlas with one click using the included editor tool.Suitable for platformers, RPGs, roguelikes, top-down and side-view games – campfires, torches, braziers, burning objects and magic flames.• 50 looping fire animations (Fire31–Fire50 are narrow torch flames)• 2 pixel densities per fire: 32 px and 64 px blocks across the frame width• 64-frame loops, frames 256 × 512 px• 8 × 8 flipbook atlases, 2048 × 4096 px (100 atlases)• 6,400 source frames (PNG) included for editing• Grayscale + alpha textures, recolored in the shader• Custom flipbook shader: fire color, hot core color, intensity, speed, frame/time offset, alpha or additive blending• Editor tool: rebuild an atlas from an edited frames folder in one click• Automatic import settings for crisp pixels (point filter, no compression, no mipmaps)• Demo scene with UI: browse fires, 32/64 px toggle, live color and speed controls• Render pipelines: Built-in and URP (including the 2D Renderer). HDRP not supported.• Demo UI works with both the old Input Manager and the new Input System• Documentation included• Unity 6000.0 or newer




