Inspect, understand and optimize your Unity builds — turns it into 9 interactive dashboards with charts, filters and one-click export.**Advanced Build Report** is a powerful editor-only tool that opens Unity's `.buildreport` files and presents everything inside them in a clean, fully featured UI Toolkit window. Load Unity's native `Library/LastBuild.buildreport`, pick any report with the file picker, or drag-and-drop a `.buildreport` / ABR JSON file straight onto the window.Explore your build across nine interactive panels — Summary, Size Breakdown (with donut chart), Build Settings, Scenes & Assets, Scripts, Plugins, Stripping Analysis, Warnings & Errors, and an actionable Recommendations engine that flags oversized textures and audio, giant scenes, unused assets, excessive shader variants and build errors — with potential byte savings shown for each finding. Search, filter, and sort any table (single-column or shift-click multi-column), export the whole report to JSON / CSV / HTML / Markdown, cache recent reports for instant recall, and switch between polished dark and light themes.Contains **zero runtime code**: one Editor-only assembly definition, no scene or prefab pollution, no reflection into your game, nothing ships in your player build.**Open anything** — file picker, `Library/LastBuild.buildreport`, or drag-and-drop `.buildreport` / ABR JSON- **9 dashboards** — Summary, Size Breakdown, Build Settings, Scenes & Assets, Scripts, Plugins, Stripping Analysis, Warnings & Errors, Recommendations- **Recommendations engine** — 6 rules (large textures > 50 MB, audio > 10 MB, scenes > 100 MB, unused assets, warning/error spikes, shader variants) with severity badges and estimated savings- **Donut + line charts** rendered with UI Toolkit `Painter2D`- **Search, filter & sort** — every table, incl. shift-click multi-column sorting, saved filter presets- **Export** to JSON (round-trips back into the tool), CSV, HTML and Markdown- **LRU report cache** (configurable size) + auto-load last report on open- **Dark / light themes** with true repaint, status bar parse feedback- **Keyboard navigation** in the sidebar (arrow keys), window shortcut `Ctrl+Alt+Shift+B`- **Zero runtime footprint** — Editor-only asmdef, `autoReferenced: false`, no player code- **NUnit EditMode test suite** included (5 test files: filter engine, filters, path utils, cache, formatter)AI tools were used as part of the development process for Release Ready Pro, primarily to assist with software development, problem-solving, iteration, and documentation.Claude (Anthropic) was used as a development assistance tool during the creation of the package. It assisted with generating and refining code, exploring implementation approaches, identifying and resolving development issues, and iterating on the Editor UI and feature implementation.The final package, including its functionality, architecture, release checks, safety mechanisms, and behavior, was reviewed and integrated into the product by the developer. AI-generated suggestions were not treated as authoritative and were tested and adjusted as necessary to ensure they worked correctly within Unity.AI was used as a development aid rather than as a substitute for the product's underlying engineering and quality-assurance process. Release Ready Pro's functionality was implemented and verified for its intended Unity Editor environment, and the developer remains responsible for the final implementation and package contents.




