Fifty mobile-ready horror traps for dungeon crawlers and roguelikes: dark-fantasy props that blend into your level, then kill. PBR, LODs, scripted triggers, FX and SFX included.Fifty traps. One cohesive dark-fantasy set. Drop-in ready.F7 Roguelike Trap Factory is a complete, production-ready trap pack for dungeon crawlers, roguelikes and horror games. Every trap is a hand-authored low-poly prop with baked PBR textures, LODs, physics colliders and a fully configurable trigger/strike/reset cycle.THE PACK- 50 traps covering floor, wall and ceiling kits - spike floors, trapdoors, guillotines, pendulum scythes, spinning blades, fire vents, cages, crushers, poison gratings, bone claws, gargoyles and more.- 200 prefabs: the base set plus three themed skins per trap (Crypt / Hell / Toxic) - tinted material variants, shared textures.- Every trap hides in plain sight: around 30 are fully concealed at idle (the Trapdoor shuts flush with the flagstones, the Serpent Idol sleeps inside its altar) while the rest read as believable dungeon furniture.BUILT FOR GAME DEVELOPERS- Scripted gameplay: step or auto triggers, telegraph / strike / active / retract / cooldown timings, per-target hit cooldowns, knockback and UnityEvents for your own SFX and VFX.- Damage integrations: IF7Damageable interface plus a legacy SendMessage("ApplyDamage") fallback - works with any health system.- Zero dependencies beyond URP. Runtime and Editor assembly definitions included; the demo scene is regenerable from the included factory scripts.QUALITY- Procedurally baked PBR sets (base / normal / masks / emission) with the five flagship traps at 4096 px hero resolution.- Hand-hewn finish: chamfered silhouettes, warped stonework, chisel and hammer detail baked into the normals.- LODGroup per prefab (LOD0 + decimated LOD1), baked AO, low total footprint (~1.3 k tris per trap average).INCLUDED EXTRAS- Animated FX components: emissive flicker and dust/spark impact bursts, auto-wired on every prefab.- 8 bundled placeholder SFX cues mapped to the traps, swappable in one field.- A 50-trap playable demo gauntlet with a walking dummy, URP post-processing profile and brazier lighting.- Full documentation: catalogue, art direction, pipeline notes and changelog.Unity 6000.1+ with URP (tested on 6000.6 / URP 17). All assets original, generated by a deterministic in-house pipeline; no third-party models.Number of textures: 4 maps per trap (BaseMap, NormalMap, MasksMap, EmissionMap).Texture dimensions: 2048x2048 (five flagship traps 4096x4096).Polygon counts: 476 - 2,348 tris per trap (~1.3 k average).Number of meshes/prefabs: 200 prefabs (50 base traps + 150 themed skins), plus a 50-trap demo scene.Rigging: No.Animations: Scripted trap cycles (telegraph/strike/active/retract/cooldown); no keyframe animations.UV mapping: Yes.LOD: LODGroup per prefab, 2 levels (LOD0 full mesh, LOD1 ~45% decimated).Materials: URP/Lit PBR (metallic/smoothness workflow).Scripting: C# runtime + editor assemblies; Unity 6000.1+ / URP 17; no external dependencies.AI assistants and MCP-driven agents were used to author, iterate and debug the deterministic generation pipeline behind this package. All shipped content itself is generated procedurally: geometry, PBR texture baking, preview renders and the 8 placeholder SFX cues are produced by Python/Blender scripts and Unity Editor scripts (included as documentation), with no image- or audio-generation models involved and no AI-generated third-party assets. Every mesh, texture and sound in the package is a deterministic output of that in-house pipeline.




