Oni Samurai: modular fantasy character with 10 Generic animations, 52 facial blend shapes, customizable materials and LODs. URP, Built-in and HDRP support.Oni Samurai is a modular fantasy character for action, RPG and dark-fantasy projects. The package includes a ready-to-use character prefab, textured mesh parts and editable body, outfit and hair materials.Includes 10 in-place animations on a shared Mannequin-based Generic rig and 52 facial blend shapes. The rig uses Unity Generic, not a configured Humanoid Avatar; Humanoid animation retargeting is not included.Customize body and outfit colors, dirt and surface properties. Hair presets and controls cover strand colors, density, opacity and directional highlights. Hair UVs stay on their authored atlas islands; wind is not included.URP is the main package. Built-in and HDRP alternatives are included in RenderPipelineSupport. Import the matching alternative into the same asset root when using another pipeline; do not apply Unity’s automatic material converter to these custom shaders.An optional overview scene provides animation, facial and hair-preset previews with an orbit camera. Demo controls are separate from the reusable prefab. Ragdoll and a gameplay movement controller are not included.Questions and bug reports: nyanpasinka@gmail.comCompatibilityUnity version tested: 6000.3.26f1; URP/HDRP 17.3.Render pipelines: URP, Built-in, HDRP (included alternatives).Included assetsMeshes: 6 skinned FBX components; 1 character prefab(s); 1 demonstration scene(s).Rig and animationRigging: Yes. One Mannequin-based Generic rig; not a Humanoid Avatar.Animation count: 10. Generic, in-place.Animation clips: Attack Straight, Block Hit React, Combo Slash Thrust, Draw Blade, Enter Combat Stance, Idle Blade Drawn, Idle Reverse Grip, Jump Downward Thrust, Slash Reverse Grip, Switch To Reverse Grip.Facial blend shapes: 52.Geometry and LODsUV mapping: Yes.LODGroup: 4 levels. Head geometry is reused at lower character LODs.Complete character triangle counts: LOD0: 48,289; LOD1: 26,796; LOD2: 16,053; LOD3: 10,680.Minimum / maximum complete-character triangle count: 10,680 / 48,289.Complete character source vertices: LOD0: 37,044; LOD1: 20,606; LOD2: 12,303; LOD3: 8,210.Source vertices are FBX control points; imported render vertices can be higher due to UV/normal splits.Per-component geometry — source vertices / trianglesLower body 1: LOD0: 3,095 / 5,997; LOD1: 1,590 / 2,997; LOD2: 821 / 1,499; LOD3: 426 / 748.Lower body 2: LOD0: 200 / 393; LOD1: 101 / 195; LOD2: 52 / 97; LOD3: 28 / 49.Lower body 3: LOD0: 213 / 422; LOD1: 107 / 210; LOD2: 54 / 104; LOD3: 28 / 52.Hair / scalp: LOD0: 24,541 / 24,092; LOD1: 12,865 / 12,046; LOD2: 6,999 / 6,023; LOD3: 4,147 / 3,011.Head: LOD0: 2,730 / 5,312. Reused at lower character LODs.Upper body: LOD0: 6,265 / 12,073; LOD1: 3,213 / 6,036; LOD2: 1,647 / 3,018; LOD3: 851 / 1,508.Textures and materialsTextures: 32 unique texture maps.Texture dimensions: 2048 x 2048 (10 maps); 4096 x 4096 (22 maps).Materials: 12 including the demonstration floor material. Custom PBR body/outfit and alpha-tested hair-card shaders.Maps: base color, normals, packed metallic/AO/smoothness, color/dirt masks and hair maps.Packed body surface channels: R metallic, G ambient occlusion, B unused, A smoothness (1 - roughness). Linear data; base color is sRGB.Scale and requirementsScale: 1 Unity unit = 1 meter. Prefab root position/rotation zero, scale one; forward +Z.Dependencies: matching Unity render-pipeline packages and Input System for demo camera controls. No other Asset Store product is required.LimitationsNo configured ragdoll, locomotion controller or hair wind. Built-in pixel depth offset is not supported.SupportSupport: nyanpasinka@gmail.com




