HG Folders Pro - Folder Colors, Icons & Browser
Hammar Games
$8.25
$16.50
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Organize Unity projects with colored folders, custom icons and folder sizes. Find assets faster with a dedicated Browser, Multi-Sort, Favorites and saved searches.Editor-only project organization tool. Render pipeline independent; no shaders, materials or runtime rendering components are included. No Asset Store package dependencies. Tested on Windows with Unity 6000.3.9f1 and 6000.6.2f1.Find the right folder faster. HG Folders Pro adds a dedicated asset Browser with folder colors, custom icons, disk usage statistics and flexible sorting for everyday Unity project organization.Organize your projectColor folders and rows in the Browser, choose built-in icons or your own textures, inherit styles through folder trees, and apply automatic icons based on folder contents. Share preferences with your team and use folder rules for consistent styling.Browse and sort assetsWork in list or grid views with configurable columns. Combine up to nine built-in sort keys, each with its own direction. Pin Favorites, save searches, inspect sub-assets and navigate with Browser history. A separate Bookmarks window opens saved folders in the Browser. Multi-Sort applies to the Browser.See what your folders containView cached item counts, disk sizes and content categories. Unity's native Project window receives additive folder color markers, icon emblems and folder statistics. Full folder styling, hierarchy lines, file sizes, history and tree shortcuts are available in the Browser.Adapt it to your workflowSeven searchable settings pages cover appearance, shortcuts and team preferences. Extend folder rules and Browser columns through the documented C# API. Includes an offline PDF manual and sample files for trying the workflow.Requires Unity 6000.3 LTS or newer. Editor only, with no runtime component, additional package dependency, subscription or online service. See Technical details for tested versions and limitations.Screenshots show illustrative project contents. The pictured game art is not included.Support: contact@hammargames.comThe manual embeds a Cascadia Mono font subset under the SIL Open Font License 1.1. See Third-Party Notices.txt and Documentation/Cascadia Font License.txt.Version: 1.0.0.Minimum Unity version: 6000.3 LTS.Editor only; no runtime assembly. No additional packages, online service, subscription or account are required to use the asset. Render pipeline independent.Features- Background folder scanning with cached item counts, disk size and content categories.- Browser folder colors, separate row colors, automatic icons, custom texture icons and inheritance.- A palette of up to 32 colors and 64 icons, with JSON import and export.- An icon browser with 983 indexed built-in icon names from Unity 6000.3, plus asset type icons and project textures. Availability varies by editor version.- A dedicated Browser with one or two columns, list and grid views, ten configurable columns, Multi-Sort, Favorites, saved searches, sub-assets and file operations.- Native folder color markers, icon emblems, counts, sizes and a content minimap through Unity's public row callback.- Browser history and configurable tree shortcuts; a separate dockable Bookmarks window.- Seven searchable settings pages and optional preferences shared through ProjectSettings.- Documented public C# API, folder rules and custom Browser columns.- Support for Enter Play Mode with Domain Reload disabled.LimitationsStatistics describe files on disk, not build size or runtime memory. Package scanning is optional.Native statistics hide on selected folders, while editing text and where rows are too narrow. Native file rows and the virtual Packages root are not decorated. Native labels, selection and navigation remain controlled by Unity. Native Alt+click customization depends on Unity passing the event to its row callback; the Assets menu remains available.Full icon styling, colored names, row fills, hierarchy lines, file sizes, history and tree shortcuts belong to the Browser. Native Project window navigation and sorting are not changed.Version control badges require a provider that reports status through Unity's public version control API.Styling is stored separately from assets. Rename, move, duplicate, delete, import and label operations explicitly chosen in the Browser change project files or metadata. Uninstalling does not undo these operations.LLMs were used to modify code, tests, and documentation.




