Dark Fantasy Combat Collection - Heroes, Enemies & Inventory
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Eight heroes, 190 enemies including tier and realm variants, six sprite poses each and 64 inventory icons with configured Unity prefabs and an interactive demo.Tested in Unity 6000.3.20f1 with Built-in and URP 17.3.0 using the 2D Renderer. Characters use SpriteRenderer with sprite-pose and transform animation. Other render pipelines and Editor versions have not been verified.Side-view characters for dark fantasy battles, with configured Unity sprites, prefabs and pose-based action animations.Build a roster from eight heroes and 190 enemies, including tier and regional variants. Each of the 198 roster entries has a transparent six-pose atlas, its own prefab and material, an Animator controller, and five action clips: Idle, Attack, Hit, Dodge and Death. The interactive demo lets you search the roster, swap either combatant, try actions, mirror direction and inspect artwork against light or dark backgrounds.The inventory collection adds 64 static icons covering weapons, armour, potions, supplies and loot. Equipment is supplied as inventory icons.Included content• 198 character atlases; 1,188 pose sprites.• 990 animation clips, 198 controllers and 198 configured character prefabs.• 64 inventory icons across four transparent atlases.• One interactive collection demo, runtime catalogue and presentation scripts.• English and Indonesian documentation and AI provenance notes.Animation formatSix sprite pose slots per character: Ready, Anticipation, Strike, Recovery, Hit and Fallen. Attack changes through its pose sequence with a small lunge. Hit and Death use their dedicated poses. Idle uses a subtle breathing transform; Dodge moves the ready pose. Artwork is presented from a side view and can be mirrored.This collection uses sprite-pose and transform animation. It does not include walk/run cycles, skeletal rigs, interchangeable clothing layers, a wearable equipment system, sound effects or a complete gameplay framework. Roster totals include related tier and regional designs.Watch the 55-second Unity demoCharacter PNGs: 1536 × 1024, transparent alpha, six figures in a 3 × 2 arrangement. Unity sprites use individual rectangles and custom outlines to preserve complete figures and exclude adjacent artwork. Inventory PNGs: 1254 × 1254, 16 icons per atlas; individual sprite rectangles are trimmed to the artwork and vary in size. Import settings: 128 pixels per unit, bilinear filtering, no mipmaps and uncompressed textures. Materials are unlit and assigned per character.The collection browser loads prefabs through Resources. All supplied characters enter a Player build while their prefabs remain in that folder. The documentation explains how to retain only the characters your production game uses.Verified in Unity 6000.3.20f1 (Unity 6.3 LTS), using the Built-in render pipeline and URP 17.3.0 with the 2D Renderer. Both clean imported projects passed the complete integration check and Play Mode demo checks. Other Editor versions, other URP renderer configurations and HDRP have not been verified. The local package is not a confirmation of Asset Store approval.OpenAI image generation through Codex was used to generate and revise character and inventory artwork. OpenAI Codex also assisted with Unity integration code and draft documentation. Publisher-supplied roster atlases served as identity references. Generated art was visually inspected and prepared with individual Unity sprite rectangles, isolated outlines, pivots, materials, clips, controllers, prefabs and a collection demo. Roster totals include related tier and realm variants. The image generation tool does not expose a model version. Exact available production prompts and source hashes are documented.




