Test selected menus across screen sizes, aspect ratios and lengthened text. Find overflow and off-screen UI, jump to affected objects, and compare screenshots with saved baselines.Verified on Windows in Unity 6000.6.0f1 with URP 17.6.0 and the Built-in Render Pipeline. Requires uGUI 2.6.0, which includes TextMeshPro. Static screen-space Canvas UI previews use a temporary isolated scene and do not capture gameplay, camera stacks or 3D backgrounds. HDRP, custom pipelines, UI Toolkit and world-space source canvases are not supported in version 1.0.Checking every menu manually is repetitive. UI Stress Tester tests selected menus across screen sizes, aspect ratios and artificially lengthened text. It flags text overflow and elements outside the screen, then produces a screenshot report with clickable links to affected objects in Unity.Save your menus and test settings in reusable profiles. Run a resolution and text-length sweep in Edit Mode, inspect each finding, select the source object, fix the layout and run again. Accept a reviewed screenshot baseline to spot visual changes on later runs. Share the complete HTML report folder for offline review with clickable screenshot outlines.The testing workflow includes configurable resolutions, text expansion, hidden-content and viewport handling, exclusions, direct object selection, baseline comparison, difference images and JSON reports. The included inventory demo runs without extra font imports.Requirements: Unity 6.6 and uGUI 2.6.0, including TextMeshPro. Verified on Windows with URP 17.6.0. Runs locally with no account, subscription or runtime components.Scope: static Screen Space Overlay and Screen Space Camera Canvas UI. User scripts and animations are not executed in previews. UI Toolkit, World Space canvases, device safe areas, runtime interaction, camera stacks and custom shader effects are outside the supported workflow. See the included offline user guide for detailed limitations.Features: saved ScriptableObject profiles; Canvas and menu targets; five editable resolution presets; 1x, 1.5x and 2x default text lengths; TextMeshPro and legacy UI Text overflow checks; visible Graphic bounds checks; object exclusions; isolated UI previews; object links in the Unity Results tab; PNG capture, baseline and difference views; local HTML and JSON reports; cancellable runs.Unity: 6000.6.0f1. Required package: com.unity.ugui 2.6.0, which includes TextMeshPro. Verified Editor OS: Windows. Verified pipeline: URP 17.6.0. HDRP and other Editor operating systems are not certified.Capture limits for bounded Editor memory: 64 to 4096 pixels per edge, up to 8 megapixels per image. Synthetic text multipliers: 1.0 to 3.0. No limit on the number of saved profiles.Installation: import the package and open Tools > UI Stress Tester > Open. The sample uses Unity built-in UI Text and the built-in font. Documentation is included at Assets/UIStressTester/Documentation/UserGuide.md.No third-party files are bundled; Unity and uGUI are separately installed dependencies. See Third-Party Notices.txt.OpenAI Codex assisted in generating and revising the C# editor source code, sample UI layout, documentation, tests and listing materials. The code was compiled, debugged and tested in Unity 6000.6.0f1, including clean installation, screenshot comparisons and Play Mode transitions. Screenshots show actual tool output. The product runs locally and does not call an AI service.




