Analyze Unity Particle Systems and generate HIGH, MEDIUM, LOW, and adaptive quality prefabs without modifying the source.Tested with URP 17.3.0 in Unity 6000.3.11f1.Generated prefabs preserve the materials and shaders assigned to the source Particle System. The package does not convert materials or shaders between render pipelines.Visual Effect Graph is not supported.Particle LOD Generator is a Unity Editor tool for analyzing built-in Particle Systems and creating scalable quality variants.Select a prefab or scene object to inspect its emitters, modules, renderer settings, estimated active particles, warnings, and heuristic complexity score. Review all proposed changes before generating optimized prefabs.The included HIGH, MEDIUM, and LOW presets adjust emission, particle capacity, bursts, Trails, Noise, Collision, and Lights. Individual emitters can be excluded from optimization, and custom presets can be created for project-specific requirements.Generate separate quality prefabs or create an Adaptive Prefab that automatically selects a variant based on the active Unity Quality Settings level. Batch processing is available for projects containing multiple particle prefabs.Particle LOD Generator uses a non-destructive workflow. Source objects are never modified, and generated prefabs retain the source materials, shaders, transforms, colors, shapes, start speed, and start size.The tool is suitable for mobile projects, scalable graphics settings, prototyping, and reviewing complex particle effects. Warnings and complexity scores are heuristic and do not replace profiling on target hardware.- Analyzes Particle System hierarchies, including inactive objects- Displays particle capacity, estimated active particles, modules, renderer settings and materials- Detects potentially expensive settings such as Overdraw, Collision, Lights, Noise, Trails, Mesh rendering and Sub Emitters- Calculates a heuristic Particle Complexity Score- Shows all planned changes before generation- Generates HIGH, MEDIUM and LOW prefab variants- Supports custom optimization presets- Allows individual emitters to be excluded from optimization- Generates Adaptive Prefabs controlled by Unity Quality Settings- Supports batch processing- Does not modify source prefabs or scene objects- Includes English and Russian editor UI- Preserves source materials and shaders- Has no third-party dependenciesOpenAI Codex was used to assist with parts of the C# implementation and documentation. OpenAI ImageGen was used for some marketing visuals. All content was reviewed, edited, integrated, and tested in Unity. The package itself does not use AI or require an AI service.




