30 winter creatures with seven base actions, boss special attacks and frost effects. Includes a Unity showcase scene, animation setup and attack-sequence example.Populate glaciers, frozen ruins and snowy wilderness with 30 original winter creatures. The roster contains 20 normal enemies, 7 elites and 3 bosses with distinct silhouettes, not recolour variants.Each creature has Idle, Move, Anticipation, Attack, Recovery, Hurt and Death sequences. Anticipation and Recovery are separate actions for custom combat timing. Supplemental boss attacks and four frost effects provide ice-shard, frost-hit, ice-spike and breath sequences.An included Unity gallery scene provides creature selection, individual enlargement, action selection, play/pause, frame stepping, speed, horizontal flip and backgrounds. A bonus gallery displays boss specials and VFX. Editor setup generates Animator assets and prefabs. An optional direct sprite player and an attack-sequence example expose configurable timing and an impact UnityEvent. An offline HTML preview and English guide are included.This is single-side-view pixel-style raster artwork at preserved source resolution, not native 32x32 sprites. Mirroring provides the opposite direction. Combat AI, navigation, collision/damage systems, sound and complete gameplay are not included. Unity compilation, actual import/playback, render-pipeline compatibility and Asset Store Validator have not been executed in the creation environment and must be verified in the target project before submission.Source sizes: base sheets 1160-1536 px wide, 1024-1355 px high; boss supplemental sheets 2172 x 724 px; effect sheet 1536 x 1024 px. Exact dimensions per creature are in the bounds manifest.30 base transparent PNG sheets. Seven actions, six source frames per action; 210 base animation sequences and 1260 base source frames. Three supplemental boss attacks and four frost-effect sequences add 42 frames. Total: 217 sequences, 1302 source frames across 34 PNG source sheets.Included gallery scene; editor setup for 210 base clips at 8 fps, 30 controllers and 30 prefabs. Idle and Move loop, other base clips play once. Controllers contain seven named states without transitions. Boss specials and effects use separate resource geometry and direct sprite previews. Point filtering, uncompressed textures, no mipmaps, per-creature PPU.Code namespace Knock.FrostMonsters30; pack-specific filenames use FrostMonsters30. Optional direct sprite playback, attack-timing UnityEvent example, offline HTML preview and English TXT guide. Actual Unity compile/playback and Validator validation remain required.Original creature and effect descriptions were used with OpenAI image generation. Targeted image edits and replacement generations corrected frame layout and pose completeness. Original selected source pixels and alpha are preserved. Transparency analysis calculates slice bounds and pivots; scripts generate Unity setup and composed previews. Source records and prompts are included.




