Free hand-pixelled wild west pack: terrain and rail track, buildings, props and animated townsfolk, horses and vehicles. Aseprite source included.Build a dusty wild west town, Micro Wild West is a free, hand-pixelled top-down art pack, with ready-made prefabs and animations for everything that moves.It's the same art used in our Tilemap Transport asset, so anything you build is ready to come to life with that asset.What's IncludedBuildingsBanks, saloons, sheriff's offices, post offices, train stations and more, in up to four colours and four facing directions, plus a gallows, oil well, water tower and windmillTerrainTerrain tiles in sand and red sandTrack50+ railway track tilesPropsFences, barrels, crates, cacti, trees, lamps, wells, troughs, cows, vultures, horses, and ore rocks (coal, copper, gold, iron and silver).VehiclesEach in four directions: a red car, a horse and cart, a steam locomotive and 12 train carriagesPedestrians6 townsfolkParticlesSmoke puff sprites and a ready-made smoke particle effectAnimated and ready to drop in• 26 animated prefabs: 6 townsfolk, 4 horses, 15 vehicles and a windmill• Horses and vehicles animate in all four directions from one shared controller. Set a single "Direction" value to turn them.• An optional Directional Mover component so you can drive anything around with WASD. Works with both the Input Manager and the Input System.Want a transport system? Consider our other work:Micro Wild West is the art behind Tilemap Transport: Rail, Road and Passengers, a fully working tilemap transport system for Unity. If you like this pack, Tilemap Transport turns the same art into a working transport network, trains follow your track and passengers travel between stations.Supports:Unity 2022.3, 6000.0 or newerBuilt-in Render Pipeline and URPSprite size: 16×16 and 32×32 px tiles and props, plus larger multi-tile buildings.PPU: 100 (grid cell size 0.16).Sprite Import Settings: Point filtering, no compression.Packages: Uses Unity's 2D Sprite and 2D Tilemap packages; the sample town's camera uses 2D Pixel Perfect




