Five game-ready low-poly security cameras for URP, with status LEDs, light cones, pan/tilt patrol routes and four camera states. Demo scene included.Built for the Universal Render Pipeline (URP). Developed and tested in Unity 6.3 LTS (6000.3.25f1).No extra setup is needed: the light-cone material ships with Soft Edges off, so the cones are always visible. To get the soft-edged cones shown in the screenshots, enable Soft Edges on the light-cone material and turn on Depth Texture in your URP Asset.Bring your stealth, heist and spy levels to life with five low-poly security cameras that look the part and actually behave like cameras.CAMERAS- Standard: classic outdoor housing on a wall arm- C-Mount: box camera with a varifocal lens- IP: wireless pan-tilt camera with antenna- Dome: ceiling dome with a smoked shell (players can't tell where it's looking)- Fisheye: 360° ceiling cameraFEATURES- Four camera states: Active (red LED), Disabled (green LED, e.g. hacked or looped), Off and Broken- Broken state swaps in damaged meshes: the Dome shows a shattered shell, the IP camera a snapped antenna- Status LEDs and faint light cones that fade with the camera's state- Pan/tilt patrol between points you set, with per-camera limits and built-in mechanical hard caps- Manual control API for player-driven cameras- Servo sound that follows the camera's movement- Simple C# API with events and inspector UnityEvents- Demo scene with an on-screen panel to try every state and patrol- 17-page PDF documentation with a scripting referenceEASY TO USEDrag a prefab into your scene, add a few patrol points, and press Play. No layers, tags or project settings required. Everything is in one folder with its own assembly definition and no external dependencies.Note: screenshots show the optional Soft Edges cone setting, which requires Depth Texture enabled in your URP asset. Cones are fully visible without it, with hard edges where they meet surfaces.- Render pipeline: Universal Render Pipeline (URP) only- Unity version: 6.3 or later- 5 camera prefabs- Triangle counts: Standard 1,178 · C-Mount 2,656 · IP 1,360 (1,470 incl. broken parts) · Dome 884 (1,340 incl. broken parts) · Fisheye 886 - Light cones add 32–128 triangles per camera (not included above)- Textures: 4 × 1024×1024 base colour textures (one per pan/tilt camera) + 1 × 128×128 grille texture (Fisheye); no normal or PBR maps- 18 URP Lit materials, plus a custom light-cone shader- 1 servo audio loop (WAV)- 9 C# scripts, all in the MichaelBlanchard.SecurityCameras namespace- Demo scene with on-screen controls- Documentation: PDF and README- Built-in Render Pipeline and HDRP are not supported




