Fantasy Bows Pack – 10 Drawable Bows with Arrows & Impact FX
Vosko-apps
$5.49
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10 game-ready fantasy bows that draw and shoot: bending limbs, matching arrows that fly and stick, 8 elemental impact effects. Clean quad topology, 4K PBR. URP and Built-in.Tested with Unity 6 (6000.6). URP works out of the box. Built-in: import BuiltIn/FantasyBows_BuiltIn.unitypackage. HDRP not included.Ten stylish fantasy bows, from an elven longbow to a magma bow, a cosmic void bow and a steampunk crossover, ready to draw and shoot in your game.Drawable bows Every bow has a small rig: two bones per limb, nocks and a string bone. BowDraw bends the limbs, pulls the string back and lets it snap forward with a damped vibration on release. Drive it with one value (draw 0..1) or call StartDraw(), Release() and Fire(). Draw length, limb bend, draw time and arrow speed can be adjusted per bow.Matching arrows Each bow comes with its own arrow in the same colours. Arrow handles the flight (gravity, it points along its velocity), sticks into what it hits and raises an event with the hit, so you can add damage. It also has a trail.Impact effects 8 elemental impact effects: fire (sparks, embers, smoke), ice (shards, frost), cosmic (star burst), neon, nature (leaves), holy (light rays), bone splinters and metal/wood. Each arrow uses the effect that fits its bow. They are normal particle prefabs that you can reuse anywhere.Game-ready models Retopologized to clean, closed all-quad meshes (about 7,300–11,700 quads per bow), new UV layouts, and PBR textures baked at 4096×4096 (albedo, normal, metallic/smoothness, emission for the glowing bows). 3 LODs per bow, LOD Group set up. Real-world sizes from 1.2 to 1.7 m.The 10 bows Elven Longbow, Glacial Compound Bow, Jade Oriental Bow, Magma Bow, Cosmic Void Bow, Dragon Bone Shortbow, Scrap Bow, Paladin Longbow, Sci-Fi Recurve Bow, Steampunk Bow.Included 10 bow prefabs, 10 arrow prefabs, 8 impact effect prefabs, scripts (BowDraw, Arrow, BowDemo), a demo scene with a target (hold to draw, release to shoot, auto-shoot), PDF documentation and a Built-in material package.Render pipelines URP: works out of the box. Built-in: import the included Built-in package. HDRP: not included.AI disclosure The original base meshes and colour textures of the bows were generated with AI (Meshy). Everything else was made by the publisher: retopology to quad meshes, new UV layouts, texture baking, the bow rigs, the string, the draw/release/shoot system, all 10 arrows, the impact effects and trails, LODs, materials, scripts and the demo scene.Number of textures: 47 (per bow: albedo, normal, metallic/smoothness; emission for 3 bows; 5 particle textures; target; demo ground) Texture dimensions: 4096x4096 (bows), 128x128 (particles), 512x512 (target), 1024x1024 (demo ground) Polygon count of Fantasy Bows: 7,340–11,650 quads per bow (LOD0, 14,680–23,300 triangles) Minimum polygon count: about 1,900 triangles (LOD2) Maximum polygon count: 23,300 triangles (LOD0, Jade Oriental Bow) Number of meshes/prefabs: 10 bows (3 LODs each) + 10 arrows / 28 prefabs Rigging: Yes (simple bow rig: root, 2 bones per limb, nocks, string) Animation count: procedural draw/release (BowDraw script), no animation clips UV mapping: Yes (new non-overlapping UV layout per bow) LOD information: 3 levels per bow, LOD Group set up Types of materials and texture maps: PBR metallic (albedo, normal, metallic/smoothness, emission). URP Lit by default, Built-in via included packageThe original base meshes and colour textures of the bows were generated with Meshy (paid plan with commercial ownership).Everything else was made by the publisher, with the help of an AI coding assistant (Claude) for the scripts and the processing pipeline:- retopology of every bow into a clean, closed all-quad mesh, new UV layouts and 4K texture baking from the original- removal of the generated bowstring, a new skinned string and a bow rig- the draw/release/shoot system (BowDraw), 10 matching arrows (Arrow), 8 impact particle effects and trails- LODs, materials, the demo scene and documentation




