Robotic bat drone evolution pack with 3 fully animated models: Batling, Fangwing, and Lord Noctfang. Perfect for RPGs, MOBAs, and sci-fi/fantasy games.The Bat Drone Pack brings three robotic bat drones inspired by bats and vampire nobility, each with a unique design and combat style. From a compact flying companion to an armored lord wielding a rapier, these fully animated characters are ideal for RPGs, MOBAs, RTS, and sci-fi/fantasy adventures.⚔️ Drone EvolutionsBatling (Level 1) – A compact flying bat drone with mechanical wings, pointed ears, and prominent fangs. Uses animated sonic waves for its special attack.Fangwing (Level 2) – An armored bat drone with articulated wings, clawed feet, and a larger body. Combines expressive movement with energetic combat animations.Lord Noctfang (Level 3) – A vampire-inspired robotic swordsman with large cape-like wings and a rapier. Includes dedicated parry and riposte animations for a fencing-inspired combat style.🎨 Features3 unique robotic bat modelsPainted textures with a consistent purple and crimson paletteFully rigged and fully animated32 animation clips across the three charactersIdle, attacks, movement, damage, dodge, and death animationsAdditional Parry and Riposte animations for Lord NoctfangAnimated sonic effects for Batling and FangwingUnity prefabs and Animator Controllers includedPreview scene with official Unity URP materials📦 Use CasesPerfect for RPG companions, flying enemies, guardians, or bosses. Their three evolution stages can represent companion upgrades, enemy ranks, or increasingly powerful encounters. Their robotic construction and vampire-inspired theme make them stand out in both fantasy and sci-fi settings.Package ContentsUnique character models: 3 — Batling, Fangwing, and Lord NoctfangCharacter prefabs: 3Animator Controllers: 3Animation clips: 32 totalModel format: FBXRig type: GenericRender pipeline: Universal Render Pipeline (URP)Materials: Unity URP/LitDemo scene: IncludedLODs: NoGeometry OverviewTotal polygon count: 47,424 triangles across all three charactersAverage polygon count: 15,808 triangles per characterCounts include character geometry, wings, weapons, and animated effect geometry where applicable.Batling (Level 1 Drone)Polygon count: 12,752 trianglesVertices: 8,593LODs: NoBody albedo/base color: 2048 × 2048Color palette texture: 64 × 64Shared core/eye atlas: 1024 × 1024Animations (10): Idle, Attack, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.rAnimation frame rate: 30 FPSFeatures: Articulated wings, animated jaw, and sonic wave effectsFangwing (Level 2 Drone)Polygon count: 11,904 trianglesVertices: 12,873LODs: NoBody albedo/base color: 2048 × 2048Wing albedo/base color: 1024 × 1024Color palette texture: 64 × 64Shared core/eye atlas: 1024 × 1024Animations (10): Idle, Attack, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.rAnimation frame rate: 30 FPSFeatures: Articulated wings, clawed legs, animated jaw, and sonic effectsLord Noctfang (Level 3 Drone)Polygon count: 22,768 trianglesVertices: 26,271LODs: NoBody albedo/base color: 4096 × 4096Body emission map: 4096 × 4096Rapier albedo/base color: 4096 × 4096Rapier emission map: 4096 × 4096Additional rapier roughness map: 4096 × 4096Additional packed rapier metallic/smoothness maps: 4 textures, each 4096 × 4096Shared core/eye atlas: 1024 × 1024Animations (12): Idle, Attack, Parry, Riposte, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.rAnimation frame rate: 24 FPSFeatures: Animated rapier, articulated jaw, and large cape-like wingsTexture and Material DetailsTexture file format: PNGIncluded map types: albedo/base color, emission, rapier roughness, and packed rapier metallic/smoothness.Eye materials reuse the shared 1024 × 1024 core/eye atlas for base color and emission.Batling and Fangwing include separate 64 × 64 color palettes.An additional core armor albedo texture is included at 1024 × 1024, with its current Unity import resolution set to 64 × 64.The rapier roughness and packed metallic/smoothness textures are additional supplied maps; the default rapier material uses its albedo and emission maps.No normal or ambient occlusion maps are provided.Animation DetailsWalk.f: Forward movementWalk.b: Backward movementWalk.l: Left movementWalk.r: Right movementDamaged: Take damageSpecial: Special attackIdle and all four movement clips are configured to loop.Attack, Parry, Riposte, Special, Dodge, Damaged, and Death clips, where included, are configured as non-looping.All three characters are fully rigged and include their own animation clips.




