Robotic goat drone evolution pack with 3 fully animated models: Goaty, Hornbreaker, and Krampummel. Perfect for RPGs, MOBAs, and sci-fi/fantasy games.The Goat Drone Pack brings three robotic goat drones in distinct evolution stages, from a compact floating companion to a powerful Krampus-inspired fighter. Each character has its own silhouette and animations, making them ideal for RPGs, MOBAs, RTS, and sci-fi/fantasy adventures.⚔️ Drone EvolutionsGoaty (Level 1) – A compact floating drone with goat-inspired armor and horns. A charming choice for starter companions and smaller enemies.Hornbreaker (Level 2) – A four-legged robotic goat with an armored body and prominent horns. Ideal for charging enemies and combat companions.Krampummel (Level 3) – A imposing Krampus-inspired robotic fighter with large horns, armored limbs, and animated chains. A powerful choice for elite enemies, guardians, and bosses.🎨 Features3 unique robotic goat modelsFriendly & aggressive core/eye texture variantsFully rigged and fully animated10 animations per character, including idle, attack, special attack, damage, dodge, death, and movement in four directionsSeparate armor and body meshesUnity prefabs and Animator Controllers includedPreview scene with official Unity URP materials📦 Use CasesPerfect for RPG companions, enemy mobs, guardians, or bosses. Their three evolution stages can represent companion upgrades, enemy tiers, or increasingly powerful encounters. Their stylized robotic designs fit both fantasy and sci-fi settings.Package ContentsUnique character models: 3 — Goaty, Hornbreaker, and KrampummelCharacter prefabs: 3Animator Controllers: 3Animation clips: 30 total, with 10 per characterModel format: FBXRig type: GenericRender pipeline: Universal Render Pipeline (URP)Materials: Unity URP/LitDemo scene: IncludedLODs: NoGeometry OverviewTotal triangle count: 53,686 across all three charactersAverage triangle count: Approximately 17,895 per characterTriangle counts include each complete character, including its core and armor.Goaty (Level 1 Drone)Polygon count: 3,344 trianglesVertices in Unity: 2,061LODs: NoArmor texture: 1 albedo/base color atlas, 1024 × 1024Core and eye textures: Shared 1024 × 1024 atlases, detailed belowAnimations (10): Idle, Attack, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.rAnimation frame rate: 30 FPSHornbreaker (Level 2 Drone)Polygon count: 12,978 trianglesVertices in Unity: 8,937LODs: NoArmor texture: 1 albedo/base color atlas, 2048 × 2048Additional included texture: 1 accents albedo atlas, 2048 × 2048Core and eye textures: Shared 1024 × 1024 atlases, detailed belowAnimations (10): Idle, Attack, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.rAnimation frame rate: 30 FPSKrampummel (Level 3 Drone)Polygon count: 37,364 trianglesVertices in Unity: 28,098LODs: NoArmor texture: 1 albedo/base color atlas, 2048 × 2048Core and eye textures: Shared 1024 × 1024 atlases, detailed belowAnimations (10): Idle, Attack, Special, Dodge, Damaged, Death, Walk.f, Walk.b, Walk.l, Walk.rAnimation frame rate: 30 FPSShared Textures and Map TypesDefault core/eye atlas: 1024 × 1024Aggressive core/eye variant atlas: 1024 × 1024Additional core armor albedo atlas: 1024 × 1024The core/eye atlases provide base color. Eye materials reuse the corresponding atlas for emission.Character armor textures are albedo/base color maps.No separate character armor emission, normal, metallic, roughness, or ambient occlusion maps are provided.Texture file format: PNGAnimation DetailsWalk.f: Forward movementWalk.b: Backward movementWalk.l: Left movementWalk.r: Right movementDamaged: Take damageSpecial: Special attackIdle and all four movement clips are configured to loop.Attack, Special, Dodge, Damaged, and Death are configured as non-looping clips.All three characters are fully rigged and include their own animation clips.




