Toon Fire VFX Pack — 100 Stylized Fire Effects
Livi3d
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100 cartoon fire effects with crisp toon shading, fire that spreads, color presets, props, sounds and a playable demo. Built-in, URP and HDRP — Unity 2022.3 LTS and Unity 6.Bring your game to life with 100 hand-tuned stylized fire effects — campfires, fireballs, explosions, phoenixes, fire tornadoes, magic circles, smoke, fireworks and much more. Every flame uses a custom toon shader with crisp, anti-aliased color bands that look clean at any distance, and every effect works out of the box in URP, HDRP and the Built-in render pipeline.WHAT'S INSIDE• 100 ready-to-use prefabs in 11 categories: Fires (10), Projectiles (10), Explosions (4), Combat (16), Magic (11), Rings (4), Character (6), Environment (20), Smoke (10), Fireworks (5), Gameplay (4)• 5 one-click color presets — Fire, Blue, Cursed, Arcane, Holy — plus a Color Preset Creator for your own palettes (no material copies)• Fire that spreads: add TFP_Burnable to any object and it heats up, catches fire, spreads to its neighbours, chars and burns out• Built-in camera shake and ground scorch marks for explosions and impacts• 6 stylized props (campfire, torch, brazier, lantern, crate, barrel) in lit and burnable versions• 10 sound effects (fire loops, whoosh, impact, explosion, ignite, extinguish…) wired into the effects• Playable demo: a fire mage with 12 skills (fireball, homing missile, grenade, slash, nova, shield, meteor, eruption, flamethrower, teleport, wings, orbiting aura) in a small night level with a burnable forest, training dummies, a camp and lava ruins• Showcase scene with every effect, a fly camera, presets and slow motion• 4 themed showcase scenes: burning Village, Volcano Valley, Arcane Temple and Battle ArenaMADE FOR PRODUCTIVITY• Effect Browser — thumbnails, search, categories, drag & drop into the scene• Inspector with Play / Restart / Stop right in the Scene view, preset swatches, Scale and Quality• One-click Setup Scene: HDR, bloom and depth texture for your pipeline• Pooling (TFP_Pool), projectiles with homing, arcs and sticky arrows (TFP_Projectile), beams with raycast (TFP_Beam)• Quality levels (High / Medium / Low) and a global quality switch for mobile-friendly budgets• Full C# source, clean namespaces and assembly definitions, documentation (HTML + PDF)COMPATIBILITY• Unity 2022.3 LTS and Unity 6• Universal (URP), High Definition (HDRP) and Built-in render pipelines — shaders are pipeline-independent, nothing to convert• Works with the Input System and the legacy Input Manager• Prefabs: 100 effects + 6 props + 19 demo environment / character prefabs• Shaders: 3 (TFP/Fire_Toon, TFP/Smoke_Toon, TFP/Heat_Distortion) — unlit, SRP Batcher compatible, soft particles• Textures: procedural masks, noise and color ramps (R8 masks, ~6 MB total)• Audio: 10 WAV sound effects, mono, Vorbis-compressed on import• Models: 6 props + 19 demo models, low poly (40–2,300 triangles)• Scripts: full C# source (runtime, editor tools, demo)• Render pipelines: URP, HDRP, Built-in• Minimum Unity version: 2022.3• Documentation: Assets/ToonFireVFX/Documentation (PDF + HTML)An AI coding assistant (Anthropic Claude) helped write the C# code: the procedural build tools that generate the textures, materials, meshes, particle prefabs and sounds, the runtime/editor scripts, the toon shaders and the demo scenes. It also helped draft the documentation and store texts. All art is generated procedurally by this code, no AI-generated images, 3D models or audio from external generative services are included. Every effect was reviewed, tuned and tested by me in Unity.




