RPG Loot Feedback FX — 260+ Loot, Chest & Reward Effects
Livi3d
$21.45
$42.90
50%OFF
(no ratings)
Jump AssetStore
260+ loot, chest and reward effects + 49 models. Rarity system, pooling, drop-in API. Built-in & URPWorks with the Built-in Render Pipeline and URP (tested on Unity 2022.3 LTS and Unity 6). Custom shaders written for both pipelines – no Shader Graph or extra packages needed. Demo scenes switch automatically and look the same in both pipelines. HDRP is not supported.Requires Unity UI (com.unity.ugui), included in every Unity template. TextMeshPro is optional.Make every drop feel like a reward.RPG Loot Feedback FX is a complete toolkit for the moment a player finds, opens, breaks, crafts or collects something. 264 polished effects in 36 categories, a rarity system that recolours everything from one profile, a one-line C# API and a playable sample — ready for RPG, ARPG, looter, roguelike and mobile games.WHAT'S INSIDE• Rarity beams — 7 rarities (Common to Ancient) plus 8 elemental beams• Chests — 22 opening sequences: wooden, iron, themed (holy, lava, ice, cursed, pirate…), coin chests, locked / key unlock, boss and jackpot chests• Loot on the ground — spawn and idle effects, loot spots, ground auras, item highlights, name plates for every rarity• Pickups & currency — coin bursts, rain, fountains, magnet streams, gems, crystals, essence orbs, coins flying into your UI• Enemy loot — standard, elite and boss drops, loot explosions and showers• Reveal & progression — legendary reveals, level up, achievements, upgrade success / fail, gem socketing, identify• Gacha & shop — card reveals, buy, sell, breaking vases• Reward popups — floating +250, +50 XP, CRITICAL x5!, LEGENDARY! text• Breakable containers — barrels, crates, sacks, urns, crystal cocoons with loot inside• Crafting & enhance — forge, alchemy, failed brew, +7 enhance, item destroyed• Locks, mimics, treasure — padlocks, lockpicks, rune seals, a biting mimic chest, X-mark digging, buried chests• Alerts & rewards — inventory full, loot expiring, not enough gold, daily reward• Plus quest icons, hover and click indicators, markers, potions, salvage, loot bags, sealed and cursed items, ambient torches, fireflies and dust• 49 bonus models — weapons, armour, chests, potions, gems, coins, crystals, keysBUILT TO BE USED• One line to play: LootFx.Play(prefab, position)• Rarity Profile: set colours, beam heights and sounds once; beams, glows, labels and tinted effects follow• Recolour and resize any effect without touching materials (Loot Fx Controls)• Automatic pooling — no allocations when effects repeat• Quality levels High / Medium / Low with an Auto Mobile switch• Effect Browser window with previews: click to place, drag into the scene• Welcome & Setup window that checks your project and fixes settings in one click• Every effect previews in the Scene view, no Play mode neededDEMO SCENES• Loot Gallery with every effect, fly camera and a guided tour• Chest Sequence, Gameplay Mockup, Showcase, Reveal Hall, Loot Field• Rarity Showcase — one item, seven rarities, switch with keys 1-7• Playable Gameplay Sample — a knight, chests, slimes that drop loot, loot on the ground, a forge and a quest giver. Simple, commented scripts you can copyRENDER PIPELINESBuilt-in Render Pipeline and URP. Custom shaders written for both — no Shader Graph, no extra packages. The demo scenes look the same in both pipelines. HDRP is not supported.Documentation (PDF), Quick Start and a full effect list (CSV) are included.=== TECHNICAL DETAILS ===• 264 prefab effects in 36 categories + 49 bonus models (313 prefabs)• Render pipelines: Built-in and URP (tested on Unity 2022.3 LTS and Unity 6)• Minimum Unity version: 2022.3 LTS• Custom pipeline-agnostic shaders: beam, ring, ribbon, item, particle, stylized, distortion, highlight, UI• Peak live particles per effect: 49 on average, 178 at most (quality High)• Quality levels: High, Medium (emission x0.6), Low (x0.35, no trails / lights / decorative layers)• Textures: small atlases (mostly 256-512 px)• Meshes: low-poly, vertex-coloured• C# API (namespace RPGLootFeedbackFX): LootFx.Play / PlayRarity / Highlight / Stop, LootFlyToUI.Fly, Rarity Profile, pooling, UnityEvents on chests and loot• Text: Unity UI Text with any font (CJK, Cyrillic…) or TextMeshPro (optional)• Input: demo scripts support both the Input System and the old Input Manager• Requires Unity UI (com.unity.ugui), included in every Unity template• No audio included; per-rarity and per-effect sound slots are provided• Sample character: Universal Animation Library by Quaternius (CC0)• Documentation: PDF manual, Quick Start, EffectList.csvSome visual effects and textures included in this package were generated with the assistance of AI.




