122 stylized water effects with 5 color variants (610 prefabs), 6 demo scenes and sounds. Built-in, URP and HDRP in one package.Stylized Water VFX is a collection of 122 hand-tuned, game-ready water effects in a clean modern stylized look — from small splashes and ripples to waterfalls, tornadoes, shields and spells.Every effect comes in 5 color variants — Water, Ice, Lava, Mana and Poison — for 610 prefabs in total. Create your own color presets in one click with the Hub window.WHAT'S INCLUDED• 122 effects in 18 categories: Splashes · Water Surfaces · Waterfalls & Pipes · Fountains & Geysers · Weather & Ambience · Movement & Wakes · Projectiles · Beams, Whips & Bombs · Impacts & Explosions · Area Spells · Shields & Auras · Summons & Magic · Character · Underwater · UI & Feedback · Gameplay Projectiles · Size Variants• 5 color variants of every effect (610 prefabs)• Sound effects• 6 demo scenes: All Effects showcase, Tropical Lagoon, Rainy Street, Water Temple, Battle Arena, Coral Reef• Hub window: browse and drag effects into the scene, color presets, one-click project setup• Full documentation (PDF + HTML)READY FOR GAMEPLAY• Effect pool — spawn effects without Instantiate spikes• Projectile system with automatic impacts• Runtime control of size, color and playback• Global quality levels (Low / Medium / High)RENDER PIPELINESBuilt-in, URP and HDRP supported out of the box — no material conversion needed.• Unity 2022.3 or newer• Render pipelines: Built-in, URP, HDRP (tested on Unity 2022.3 and Unity 6)• 122 effects, 610 prefabs (5 color variants)• Custom stylized particle and water shaders• 6 demo scenes• Sound effects included• Pooling, projectile and quality scripts with full C# source• Works with the Input System and the legacy Input Manager• Assembly definitions included• Documentation: PDF + HTMLAI tools (Claude by Anthropic) were used as a coding assistant: to help write and debug C# scripts, shaders and editor tools, and to help set up the demo scenes. Textures, meshes and sounds in this package are generated procedurally by scripts included in the project; no AI image, model or audio generators were used. All effects were designed, reviewed and tuned by the author.




