Elemental Orbs VFX - 57 Real-Time Magic Orbs
Livi3d
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57 stunning looping magic orbs driven by real-time shaders - smooth at any frame rate, no flipbooks. Works in Built-in, URP and HDRP with one material setWorks in Built-in, URP and HDRP with one shared material set, no conversion needed. Tested in Unity 2022.3 and Unity 6. Custom pipeline-independent emissive shaders, so the validator may flag materials as non-SRP; they render correctly everywhere. Soft particles auto-configured per pipeline. Best with Bloom: the demo scene adds it automatically.Elemental Orbs VFX is a collection of 57 handcrafted, looping magic orbs for games, menus, pickups, spells and cinematics.Every orb is built from real-time shaders instead of sprite flipbooks: flames, liquids, galaxies, event horizons and energy weaves animate smoothly at any frame rate and look crisp up close.HIGHLIGHTS- 57 unique orbs, each with its own look and motion- Shader-driven animation, no flipbooks, seamless loops- Real-time liquids (Blood, Mana, Water, Poison) with inner depth and reflections- Liquid Metal and Ferrofluid with mirror reflections and spikes- Cosmic orbs: Black Hole style event horizons, accretion disks, galaxies, quasars, pulsars- Fire, Frost, Shock, Holy, Void, Nature, Arcane and many more- One material set for Built-in, URP and HDRP- Recolour any orb per instance (hue / saturation / brightness), with no material duplicates- Quality levels for mobile (High / Medium / Low)- Appear / Dissipate helpers from code- Demo scene with fly camera; orbs also animate in the Scene viewORB LISTArcane, Astrolabe, Aurora, Blood, Blood Moon, Clockwork Heart, Corruption, Cosmic Jellyfish, Crimson, Dark, Dyson Sphere, Eclipse, Eye, Fairy, Ferrofluid, Fire, Flame Eye, Flower Of Life, Frost, Holy, Infinity, Lava, Lava Lamp, Light, Lightning Cage, Liquid Metal, Mana, Mist, Nature, Nebula, Orrery, Phantom, Phoenix Egg, Planet, Plasma, Poison, Portal, Prism, Pulsar, Quasar, Sakura, Shock, Snow Globe, Solar, Soul, Soul Lantern, Spirit Butterflies, Summoning Circle, Supernova, Tesseract, Thunderstorm, Time, Universe, Void, Water, Wind, Wormhole.The orbs are unlit and emissive, so they look best with Bloom enabled.- 57 orb prefabs- 17 custom shaders (plain CG, pipeline independent)- 561 materials, 32 textures, 15 procedural meshes- Render pipelines: Built-in, URP, HDRP- Unity 2022.3 LTS and newer (tested in 2022.3 and Unity 6)- Runtime scripts: EOOrb (recolour, size, play/stop, appear/dissipate), EOQuality, EOPipeline- Demo scene with pipeline-independent bloom and fly camera- Documentation included (Documentation/ElementalOrbsVFX_ReadMe.txt)




