Playtest Analytics — Local Heatmaps, Session Replay & Reports
BlackBox Creations
$8.79
$17.59
50%OFF
(no ratings)
Jump AssetStore
Know exactly where players die, quit, and struggle — without a server, a
subscription, or a cloud account.Know exactly where players die, quit, and struggle — without a server, asubscription, or a cloud account.Playtest Analytics is a fully offline playtest tracking tool. Drop onecomponent into your scene, call a few functions from your gameplay code,and every session is saved locally as clean JSON — no setup, no backend,no ongoing fees.FEATURES:- Death, Quit & Completion heatmaps — instantly see where players are struggling, overlaid on your level- Session Browser — every playtest session at a glance: level, duration, deaths, quit/complete status, build tag, and date- Heatmap filters — switch between Deaths / Quits / Completions / Custom Events, and between All Sessions or just the ones you've selected- Session Replay — scrub or play back any player's actual movement path through your level- Timeline event markers — jump straight to "2:03 Checkpoint" or "2:47 Death" during replay with one click- Multi-session aggregation — combine 1 or 50 playtest sessions into one view, with per-level death breakdowns and average session length- Build Comparison — put Build A vs Build B side by side: avg session length, deaths, quits, completion rate- One-click HTML Playtest Report — sessions, averages, deaths/quits/ completions, top problem areas, per-level stats, and an embedded heatmap, all in a single shareable file- Custom event logging — track anything with one line: LogEvent("boss_hit")- CSV export — pull your data into Excel or Sheets in one click- 100% local — no account, no server, no recurring cost. Your playtest data never leaves your machine unless you export it.- Plug-and-play — one component, works in editor or in buildsPerfect for solo devs and small teams running playtests who want realanswers about difficulty spikes and drop-off points — not a SaaS dashboardthey have to sign up for.AI tools were used to assist with development, documentation, and some visuals. The asset itself is fully tested, refined, and entirely owned by the publisher.




