Create lively 2D worlds with stylized grass, reactive plants, wind, toon lighting and recovering trails. Paint your own look in Style Studio, with seasonal presets for Unity 6 URP.Make your grass part of the world. Characters push through it, flowers bend underfoot, and trails gradually recover. Trees and logs settle into flattened, darkened contact areas.Tuft2D is a stylized 2D grass toolkit for Unity 6 and the Universal Render Pipeline. Add a Grass Field component to get started, then shape its appearance with editable colours, plant layers, wind and toon lighting.Create your own style in Style Studio. Paint colour patches, grass density and accent coverage while watching a live grass preview. Erase, undo and save your work as a reusable preset.Add flowers, ferns, shrubs or your own sprites through configurable accent layers. Give each layer its own spread, scale, colours and seasonal variations. Plants share the grass’s movement and interactions.Explore five included environments: Meadow, Jungle, Drylands, Wetlands and Alpine. The optional showcase includes seasonal changes, weather, animated wildlife and a backpack traveller. Interaction Garden demonstrates planting shapes, protected areas and recovering trails.Suitable for top-down adventures, farming games, exploration games and other stylized worlds.Quick setup: One Grass Field component provides the starting appearance. Shared style assets keep multiple fields consistent.Style Studio: Live preview, colour and coverage painting, noise-map views, erasing, adjustable brushes, Undo and saved presets.Configurable palettes: Up to 256 colour entries and 256 accent layers. Accent layers support custom sprites and weighted seasonal variants.Placement: Rectangular fields, Scene-view painting, Polygon Collider 2D outlines and rectangular XY Tilemaps, with excluded and protected regions.Density: Adjustable field density, texture-driven coverage, noise strength and seasonal visibility.Movement: Configurable wind direction, strength, speed and turbulence, with smooth or stepped animation.Interactions: Character bending, recovering trails, persistent prop contacts and foot-based sprite sorting.Lighting: Adjustable toon bands, lighting influence and moving cloud shade.Seasons and weather: Seasonal palettes and plant changes, plus optional rain, snowflakes, falling autumn leaves and ground details.Rendering: GPU-driven wind and deformation with chunked, batched grass geometry and visibility culling. No separate GameObject for each tuft.Included content: Five environment styles, Meadow and Interaction Garden samples, original plant and wildlife sprites, C# and shader source, and an offline HTML manual.Requirements: Unity 6 and its corresponding URP version. Built-in Render Pipeline and HDRP are not supported.Verified configurations: Unity 6000.0.83f1 with URP 17.0.4 on Windows Direct3D 11, and Unity 6000.6.0f1 with URP 17.6.0 on Windows Direct3D 12, using the 2D Renderer.AI tools were used in two parts of this asset’s development:Code assistance. AI was used as a development assistant to review the grass rendering and interaction code and suggest performance improvements. Every suggested change was reviewed, tested and integrated by the publisher.Documentation. AI was used to help organize, structure and draft the documentation. The publisher reviewed, edited and checked all documentation for accuracy against the final asset.




