Daily schedules for Game Creator 2 Characters. Shopkeepers open at eight, guards change shift at noon, the town goes home at dusk. No Behavior graph required.☀️ NPC ROUTINES FOR GAME CREATOR 2A shopkeeper who opens at eight. A guard who walks the gate at noon. A town that goes home at dusk. NPC Routines gives your Game Creator 2 Characters jobs, homes and opening hours, so your world feels lived in from morning to midnight.Write a timetable once, drop a few spots into your scene, and every NPC knows where to be and what to do there. When something more important happens, a fight, a conversation, an alarm, the routine steps aside, then picks up again at the right activity for the current time. All without a single Behavior graph.⏰ A CLOCK AND A TIMETABLEOne Routine Clock runs the time of day at whatever speed you like. Schedule assets say what happens when: from 08:00 open the shop, at 12:00 eat at the tavern, at 22:00 sleep. Entries can be in any order and the last one carries through the night. Jump the clock with one instruction for sleeping or skipping time.📍 SPOTS WITH CAPACITYRoutine Spots mark the counter, the bench, the bed and the guard post. Several spots can share one ID and each NPC reserves the nearest free one. Give a market stall a capacity of one and watch two NPCs queue for it.🔄 ALTERNATE SCHEDULESFestival day. Lockdown. A quest that needs the courier somewhere else. Give any NPC extra named timetables and switch them on and off from any Game Creator 2 Trigger. Priorities decide which one wins, and active schedules are saved with your game.✋ INTERRUPTIONS THAT HAND BACK CONTROLCombat, conversations and investigations take over with their own priority, send the NPC somewhere or stop it on the spot, then hand control back to the schedule. The NPC returns to the activity for the current time, never to a job whose hour has already passed.🎬 GAME CREATOR 2 ACTIONS PER ACTIVITYRun any GC2 instructions the moment an NPC arrives at an activity and again when it leaves. Light the lamps when the innkeeper starts work, lock the door when the shop closes, play a gesture at the well.⚡ BUILT FOR VISUAL SCRIPTING7 instructions, 4 conditions and an On NPC Routine Event Trigger for activity started, activity ended, interruption started, interruption ended and destination reached.🧩 WORKS WITH THE MODULES YOU OWNOnly Game Creator 2 Core is required. If you own Perception, Dialogue, Quests or Behavior, their Triggers can drive your routines: investigate a noise, stop for a chat, switch to a festival schedule while a quest is active. No hard dependencies, so nothing breaks if a module is missing.🎮 TOWN SQUARE DEMOFour NPCs, a shared market stall, an alarm bell, a delivery quest and a conversation, with buttons to jump through the day and try every feature.INCLUDESComponents: Routine Clock, Routine Agent, Routine Spot.Asset: NPC Schedule.7 instructions, 4 conditions and 1 Trigger event under Auxilium / NPC Routines.Town Square demo scene built with Unity primitives and Game Creator 2 Core.SAVE AND LOADThe clock saves its time and day. Each NPC saves its paused state and active schedules. Current activities are rebuilt from the clock after loading.NOTESNPCs follow their routines while their scene is loaded. There is no off screen simulation.Schedules decide where NPCs are and when. What they do once there is up to your Game Creator 2 Actions, Triggers or Behavior graphs.




