Preview animation clips and particle effects directly in the Scene view. Play, pause, scrub, switch clips, and save preview selections without entering Play Mode.Quick Preview brings animation and particle preview controls directly into Unity’s Scene view.Select your scene objects to access a compact preview panel. Play animations and particle effects together, pause to inspect a moment, scrub through the timeline, or replay from the beginning—all without entering Play Mode.For objects with multiple animation clips, open the clip selector to choose which clip to preview on each Animation or Animator component. Adjust playback speed, toggle looping, and lock your preview targets while working with other objects.Save named preview selections and clip choices for later use. Customize the panel’s horizontal position, width, background color, and replay shortcut to suit your workflow.Useful for:Checking animation clips on scene characters and props.Inspecting particle effects at different points in time.Previewing multiple supported components on a shared timeline.Quickly revisiting frequently used preview selections.Quick Preview is an editor workflow tool that uses your existing scene objects, animation clips, and particle systems. It does not provide animation or particle effect content.Supported ComponentsLegacy Animation components: preview the default clip or choose from the component’s available clips.Animator components: preview individual clips from the assigned runtime Animator Controller, including override clips.ParticleSystem components: preview Unity’s built-in particle systems.Playback ControlsPlay, pause, stop, and replay.Timeline scrubbing with elapsed time and duration display.Adjustable playback speed from 0.1x to 5x.Group timeline looping.Multi-object preview, including inactive child objects.Overlapping selections are deduplicated.Workflow FeaturesAnimation clip selector grouped by component.Remembered clip selections for components with persistent identifiers.Named saved previews containing target selections and clip choices.Target locking.Configurable replay shortcut.Adjustable panel width, horizontal position, and background color.Scene view controls available in both Edit Mode and Play Mode.Extensible through custom C# component preview players.RequirementsEditor-only tool; not included in player builds.Verified with Unity 2019.4.33f1.Preview targets must be scene instances. Instantiate Project prefabs into a scene before previewing them.Animator preview requires an assigned controller containing animation clips.Saved previews require targets and clips with persistent identifiers; save scene objects before relying on persistent selections.Scope and LimitationsAnimator preview samples individual animation clips. It does not simulate controller transitions, Blend Trees, or layered controller blending.Particle scrubbing uses fixed-step simulation. Backward seeks and loop restarts resimulate the effect and may take longer for complex systems.Particle preview clears existing particles when it starts. Stopping clears the preview particles; it does not restore the original live particle state.Play Mode preview temporarily takes control of supported components. Runtime scripts modifying the same properties may interfere.Saved selections and preferences are stored locally through Unity EditorPrefs, not as shareable project preset assets.Visual Effect Graph is not included in the built-in component support.




