Lumina Stylized VFX Lite - 99 Game Effects
Lumina Studio
$15.39
$21.99
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99 stylized VFX for URP: slashes, hits, muzzles, spells, explosions, ice, auras, status effects, UI and ambient loops. Plain Shuriken prefabs, no code needed.Lumina Stylized VFX Lite is a starter library of 99 ready-to-use stylized effects for the Universal Render Pipeline, with a few of every kind of effect a game needs, in all 17 categories. Every prefab is a different effect, and all of them share one look: soft painterly smoke, shaded toon fire, faceted ice crystals, clean HDR glows and readable silhouettes.17 categoriesMelee (8): combo swings, spin slash, fire slash, thrust, ground slam, light and heavy hitsMuzzle (6): rifle, pistol, shotgun, rocket, laser, plasmaImpact (8): bullet, concrete, metal, spark, blood; fireball, lightning, frostExplosion (7): grenade, mini, cartoon, dust, ice, plasma, shockwaveFire (5): torch, campfire, burning ground, on-fire status, igniteSmoke (4): smoke grenade, break puff, spawn puff, chimneyElectric (5): arc, discharge, orb, lightning strike, zapAura (6): buff, fire, frost, holy, lightning, toxicHeal (5): burst, mana, regeneration, revive, healing zoneStatus (5): poison, stun, bleed, freeze, slowEnvironment (7): falling leaves, fireflies, rain, snow, ground fog, portal, loot sparkleWater (4): splash, ripple, bubbles, fountainUI (6): click, level up, pickup, selection, target, waypointSpawn (5): teleport, despawn, summon, respawn, deathProjectile (4): fireball, frost, lightning, arcaneMagic (8): fire, ice and arcane cast circles, meteor, ice spikes, frost nova, chain lightning, spell chargeIce (6): orb, lance, shatter, encase, snow burst, charge-upNo code needed. Drag a prefab into the scene: it plays on awake and disables itself when it ends. An optional VFXController adds Play / Stop, scale, tint, quality levels and pooling (VFXPool).Quality levels. Low / Medium / High per effect: layers and lights marked [Med] / [High] switch off on lower levels for mobile.Demo scene included with an effect browser: categories, grid view, quality switch, slow motion, a moving emitter for trails and a 1.8 m figure for scale.Grow with your project. Pro (199 effects) and Ultimate (322 effects) contain every Lite effect with the same files and GUIDs. Import the bigger package over Lite: your scenes keep their references and nothing is duplicated.Key features99 effect prefabs, every one a different effect, in 17 categoriesOne consistent stylized look: painterly smoke, toon fire, crystal and rock meshes with glowing cracksPlain Shuriken prefabs: play on awake, no scripts requiredVFXController + VFXPool: play, stop, scale, tint, quality, poolingLow / Medium / High quality levels per effectLights through the Particle System Lights module (no scripts)Two URP shaders (Uber particle + distortion), SRP Batcher compatible, GPU instancing for mesh particlesBonus library: color ramps, masks, noise, procedural flipbooks and meshes for making your own effectsDemo scene with an effect browserFull catalog (descriptions, particle counts) and integration guideUpgrade path: Lite → Pro → Ultimate with the same files and GUIDsRender pipeline: URP 17.0 or newer only. Built-in and HDRP are not supported.Unity: 6000.0 or newer (tested on 6000.0.75f1). Forward or Forward+ renderer. Desktop and mobile.Contents: 99 prefabs, 428 materials, 58 textures, 12 meshes, 2 shaders, 1 demo scene, 7 runtime scripts + 1 demo script.Effects: Shuriken ParticleSystem; loops (auras, status, projectiles, ambient) and one-shots.Post-processing: authored for ACES tonemapping + Bloom (profile included in the demo).URP asset: soft particles need Depth Texture; distortion layers (High quality only) need Opaque Texture.Documentation: README.md, Documentation/Catalog.md, Documentation/IntegrationGuide.md, CHANGELOG.md.I used AI tools to assist in creating and setting up the demo scene for my package. AI helped streamline the scene creation process and improve the overall presentation of the package.




