Lumina Stylized VFX Ultimate - 322 Game Effects
Lumina Studio
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322 stylized VFX for URP: slashes, hits, muzzles, spells, explosions, ice, auras, status effects, UI and ambient loops. Plain Shuriken prefabs, no code needed.Lumina Stylized VFX Ultimate is the complete library of 322 ready-to-use stylized effects for the Universal Render Pipeline. It contains every Lite and Pro effect plus the hero effects: crystal eruptions, earth splitter, storm boss blast, fire tornado, celestial aura, ice comet, blizzard and more. Every prefab is a different effect, and all of them share one look: soft painterly smoke, shaded toon fire, faceted crystals with glowing cracks, clean HDR glows and readable silhouettes.17 categoriesMelee (26): arc combos, spin, dash, cross and vertical slashes; fire, ice, lightning, holy, blood, void and toxic slashes; thrust, ground slam, parry, riposte, cleave, earth splitter, backstabMuzzle (18): rifle, pistol, SMG, shotgun, sniper, minigun, bow, rocket, flare gun, silenced; fire, electric, toxic, ice, laser and plasma roundsImpact (25): bullet, concrete, metal, wood, glass, sand, mud, blood; fireball, lightning, poison, arcane, frost, plasma, shadow, holy, crystal, lava; ricochet, arrow, energy shieldExplosion (22): grenade, mushroom cloud, cartoon, blob, mini, chain, volcanic, firework, firecracker; electric, toxic, gas, ice, holy, plasma, space, void, storm boss; flashbang, shockwave, dustFire (18): torch, campfire, brazier, candle, burning ground, pillar, fire ring, fire wall, inferno, fire tornado, blue fire, hellfire, spark fountainSmoke (14): smoke and poison gas grenades, smoke bomb, signal smoke, black smoke column, steam burst, exhaust, purple hazeElectric (16): arc, discharge, orb, strike, field, shield, tesla coil, overload, railgun, ball lightning, taser beam, spark showerAura (21): buff, fire, frost, lightning, holy, shadow, toxic, nature, water, wind, arcane, blood, void, power, earth, celestial, ember, crystal, petal, spirit, gravityHeal (17): burst, mana, regeneration, revive, zone, barrier, cleanse, lifesteal, rain, wave, lifebloom, blessing, healing spring, mega healStatus (17): poison, stun, bleed, freeze, slow, curse, shield, haste, rage, charm, confuse, wet, blind, silence, sleepEnvironment (25): leaves, petals, fireflies, rain, snow, fog, dust storm, ash, light shaft, lava, magic crystal, portal, waterfall mist, lightning storm, cauldron, will-o'-the-wispWater (14): splash, ripple, bubbles, fountain, geyser, wave crash, wake trail, whirlpool, spray, tidal ring, waterfallUI (20): click, level up, pickup, target, waypoint, quest marker, critical, coin pickup, star rating, combo burst, unlock, reward glow, objective complete, danger zoneSpawn (18): teleport, despawn, summon, respawn, death, thunder, fire rise, shadow rise, water rise, portal open, undead rise, digital, fairyProjectile (8): fireball, lightning, poison, arcane, frost, tracer, plasma, shadowMagic (23): cast circles, meteor, black hole, tornado, starfall, chain lightning, frost nova, holy light, ice and earth spikes, crystal eruptions (toxic, arcane, blood)Ice (20): orb, lance, beam, breath, comet, vortex, blizzard, hail, crystal burst, encase, prison, shatter, wall, armour, shield, frozen ground, frost mark, charge-up, meltNo code needed. Drag a prefab into the scene: it plays on awake and disables itself when it ends. An optional VFXController adds Play / Stop, scale, tint, quality levels and pooling (VFXPool).Quality levels. Low / Medium / High per effect: layers and lights marked [Med] / [High] switch off on lower levels for mobile.Demo scene included with an effect browser: categories, grid view, quality switch, slow motion, a moving emitter for trails and a 1.8 m figure for scale.Already own Lite or Pro? Ultimate uses the same files and GUIDs. Import it over your edition: your scenes keep their references and nothing is duplicated.Key features322 effect prefabs, every one a different effect, in 17 categoriesOne consistent stylized look: painterly smoke, toon fire, crystal and rock meshes with glowing cracksPlain Shuriken prefabs: play on awake, no scripts requiredVFXController + VFXPool: play, stop, scale, tint, quality, poolingLow / Medium / High quality levels per effectLights through the Particle System Lights module (no scripts)Two URP shaders (Uber particle + distortion), SRP Batcher compatible, GPU instancing for mesh particlesBonus library: color ramps, masks, noise, procedural flipbooks and meshes for making your own effectsDemo scene with an effect browserFull catalog (descriptions, particle counts) and integration guideUpgrade path: Lite → Pro → Ultimate with the same files and GUIDsRender pipeline: URP 17.0 or newer only. Built-in and HDRP are not supported.Unity: 6000.0 or newer (tested on 6000.0.75f1). Forward or Forward+ renderer. Desktop and mobile.Contents: 322 prefabs, 1282 materials, 68 textures, 15 meshes, 2 shaders, 1 demo scene, 7 runtime scripts + 1 demo script.Effects: Shuriken ParticleSystem; loops (auras, status, projectiles, ambient) and one-shots.Post-processing: authored for ACES tonemapping + Bloom (profile included in the demo).URP asset: soft particles need Depth Texture; distortion layers (High quality only) need Opaque Texture.Documentation: README.md, Documentation/Catalog.md, Documentation/IntegrationGuide.md, CHANGELOG.md.I used AI tools to assist in creating and setting up the demo scene for my package. AI helped streamline the scene creation process and improve the overall presentation of the package.




