60 animated pixel art fishing items, including fish, rods, bait, tools, collectibles and food. Includes 102 animation clips, 60 prefabs, inventory icons and a demo scene.Bring your fishing scenes and item collections to life with Pixel Fishing — Animated Items by knock.This 2D pixel art pack includes 60 items:• 20 fish inspired by real freshwater and marine species• 6 fishing rods• 12 baits and lures• 8 fishing tools• 8 collectibles• 6 fish dishesFish include Swim, Dart and Hit animations. Other items feature actions and effects suited to their role, including rod casting, bait movement, float bobbing, collectible highlights and food steam.Start with the included prefabs, explore the animations in the demo scene, or use the inventory icons in your own interface. Animation states can be played through the supplied Animator controllers.Suitable for fishing games, farming games, RPG item collections and shop interfaces.This is an artwork and animation pack. Fishing gameplay, inventory logic, character controls and fishing-line physics are not included.CONTENT• 60 animated items• 102 Unity Animation Clips• 772 individual animation frames• 60 Animator Controllers• 60 prefabs with SpriteRenderer and Animator components• 60 inventory icons• Demo scene with item selection and playback controls• English offline user guide• Item and animation catalog in JSON formatSPRITES• Animation frame size: 64 × 64 pixels• Inventory icon size: 32 × 32 pixels• Format: PNG with transparency• Point filtering, uncompressed textures, mipmaps disabled• Animation sprites: 64 pixels per unit• Inventory icons: 32 pixels per unit• Centered pivotsANIMATIONS• Fish Swim: 8 frames at 8 FPS• Fish Dart: 8 frames at 12 FPS• Fish Hit: 6 frames at 12 FPS• Rod Cast: 8 frames at 10 FPS• Two floats include an additional Bite animation: 6 frames at 12 FPS• Hit returns to Swim; Bite returns to Bob• Other item states and loop settings are listed in the included catalog• Sprite animation only; no root motion or world movementSCRIPTS• Demo playback controls• Optional editor tools for rebuilding generated assets and exporting the package• No external Asset Store package dependenciesNot included: audio, gameplay systems, terrain tiles or layered Aseprite source files.OpenAI image generation was used to create the base item artwork. The images were processed with code for background cleanup, palette reduction, pixel sizing and frame alignment. Animations were created through procedural sprite deformation, rotation and visual effects, then assembled into Unity animation clips, controllers and prefabs.




