30 animated resource nodes: 10 trees, 10 minerals and 10 wild plants. Includes hit, depletion and tree-fall animations, 30 prefabs, 30 icons and a Unity demo.Bring gathering scenes to life with distinct trees, mineral outcrops and wild plants. Each node includes an intact and depleted form, an impact reaction and a category-specific finishing animation. Trees fall left or right; minerals break into fragments; plants reveal their harvested form.Use the supplied prefabs and Animator Controllers, or use the transparent PNG frames in your own workflow. An optional Unity example demonstrates hit counting, depletion callbacks and resetting a node.This is an art and animation pack, not a complete survival or farming system. Player characters, tools, inventory logic, collectible loot, terrain and audio are not included. Promotional backgrounds are not included in the Unity package.30 distinct resource nodes: 10 trees, 10 minerals/rocks, 10 wild plants30 prefabs and 30 Animator Controllers130 Animation Clips: 90 motion clips + 40 static pose clips900 frames, 128 x 128 px transparent PNG30 inventory icons, 32 x 32 pxFrames: 64 PPU, pivot (0.5, 0.25); icons: 32 PPU, centeredPoint filtering, uncompressed, mipmaps disabledTrees: Idle, Hit, FallLeft, FallRight, DepletedMinerals: Idle, Hit, Break, DepletedPlants: Idle, Hit, Harvest, DepletedHit returns to Idle. Depletion actions hold their last frame. Particles are baked into frames; no root motion or spawned loot.Demo scene, English offline RTF guide, JSON catalog, optional state-control example and editor rebuild/export tools.No external Asset Store package dependencies.OpenAI image generation was used to create base resource artwork, depleted forms and promotional scenery. Code-based processing cleaned transparency, aligned the sprites and reduced the artwork to pixel dimensions. Procedural sprite deformation, rotation, fragmentation and pixel particles were used for animation. The results were assembled into Unity clips, controllers and prefabs. Promotional scenery is excluded from the Unity asset folder.




