Pixel Farm Workshop - Animated Production Stations v.1
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20 pixel art farm production stations with Working and Collect animations, Idle and Ready poses, Unity prefabs, icons and a demo scene. Art and animation assets for your crafting game.Turn harvested materials into a lively workshop. This pack provides 20 distinct production stations across crop processing, dairy and wool, food preparation and resource crafting.Grain Mill, Juice Press, Oil Press, Grain Thresher, Tea Roasting Pan, Butter Churn, Cheese Press, Yogurt Fermenter, Spinning Wheel, Bread Oven, Jam Kettle, Food Drying Rack, Fish Smoker, Pickling Crock, Sawmill, Charcoal Kiln, Smelting Furnace, Forge and Anvil, Pottery Kiln, Loom.Every station includes Idle, Working, Ready and Collect states. Working loops; Ready displays a finished product; Collect provides visual feedback and returns to Idle. Connect the supplied art to your own production and inventory logic.One fixed three-quarter view. No characters, scenery, terrain, audio, crafting economy or production system. Promotional backgrounds are not part of the Unity asset folder. Output products are baked into the Ready frames, not supplied as separate item icons.20 unique stations / 20 prefabs / 20 Animator Controllers80 state clips: 40 motion clips + 40 single-frame pose clips360 PNG timeline frames, 128 x 128 pixels20 station icons, 32 x 32 pixelsIdle: 1 held frameWorking: 8 frames at 8 FPS, loop; two drawn working phases held and repeatedReady: 1 held output poseCollect: 8 frames at 12 FPS, one-shot, automatically returns to IdleOne fixed three-quarter view; no alternate camera anglesFrames: 128 PPU, pivot (0.5, 0.125). Icons: 32 PPU, centeredPoint filtering, uncompressed, mipmaps disabledDemo scene, English offline RTF guide, JSON catalog, optional visual-state adapter and editor rebuild/export toolsNo external Asset Store package dependencies. No production timer or inventory logic.OpenAI image generation was used to create the station pose artwork and promotional backdrop. Code-based processing cleaned transparency, reduced palettes and dimensions, aligned frames and assembled working cycles. Collect feedback uses added pixel sparkles and state changes. The assets were integrated into Unity clips, controllers and prefabs. Promotional scenery is excluded from the Unity asset folder.




