22 pixel art farm characters: 15 adult animals and 7 babies. Every character includes Idle, Walk, Eat, Sleep and Startle animations, plus a Unity prefab and icon.Bring everyday farm scenes to life with 15 adult animal types and 7 juvenile characters, all in one warm pixel-art style.Adults: cow, pig, sheep, goat, horse, donkey, alpaca, farm dog, farm cat, rabbit, chicken, duck, goose, turkey and quail.Babies: calf, piglet, lamb, kid, foal, chick and duckling.Each character has five animation states, including distinct eating and sleeping poses. Use the supplied Unity prefabs and Animator Controllers or integrate the transparent PNG frames into your own project.This is a side-view art and animation pack. The artwork faces right; horizontal flipping supports left-facing use. Front and rear views are not included. Walking is in place. Farm scenery, audio, navigation AI, breeding, production and inventory systems are not included. Promotional backgrounds are excluded from the Unity package.22 characters: 15 adult animal types + 7 juveniles22 prefabs / 22 Animator Controllers / 110 Animation Clips660 PNG animation frames at 64 x 64 pixels22 inventory icons at 32 x 32 pixelsIdle: 6 frames at 6 FPS, loopWalk: 4 frames at 8 FPS, loopEat: 6 frames at 6 FPS, loopSleep: 6 frames at 4 FPS, loopStartle: 8 frames at 12 FPS, one-shot, returns to IdleOne drawn direction: right-facing side view; use SpriteRenderer.flipX for leftFrames: 64 PPU, pivot (0.5, 0.125); icons: 32 PPU, centeredPoint filtering, uncompressed textures, mipmaps disabledDemo scene, English offline RTF guide, JSON catalog, optional state adapter and editor rebuild/export toolsNo external Asset Store package dependencies. No root motion or behavior AI.OpenAI image generation was used for the animal pose artwork and promotional background. Code-based processing cleaned transparency, reduced the palette and pixel dimensions, and aligned the frames. Generated walking poses were assembled into cycles; breathing and startle motion were refined with pixel-based scaling and offsets. The results were integrated into Unity clips, controllers and prefabs. Promotional scenery is not included in the Unity asset folder.




