Build a cozy pixel-art bakery with ingredients, breads, furniture, props, animated staff, a storefront and Unity example scenes.Bring a village bakery to life with Bakery Workshop by knock.Arrange a working kitchen, fill the display shelves and build a welcoming storefront. Ingredients, finished products, furniture and small props are supplied separately so you can compose your own scenes.CONTENT- 16 ingredients and intermediate dough items- 20 distinct baked goods- 16 facilities and furniture pieces- 20 utensils, packaging and shop props- Separate baker and clerk characters with directional walk animations- Bakery exterior and floor, paving and wall tiles- Unity prefabs and catalog, interior and exterior example scenes- Production presentation: prepare, knead, bake, cool and display- English offline user guideSuitable for cozy RPGs, village scenes, crafting interfaces and bakery-themed prototypes. Character clips animate in place; movement logic is supplied by your game. The production example demonstrates a visual sequence, not a complete economy, inventory or customer simulation.FORMAT AND SCALE- Pixel-based PNG sprites with transparency- Small item canvases: 32 x 32 pixels- Characters: 32 x 48 pixels- Furniture: 64 x 80 or 80 x 64 pixels- Bakery exterior: 192 x 192 pixels- Floor and paving: 32 x 32 pixels; wall: 32 x 64 pixels- 64 pixels per Unity unit; Point filtering; no mipmaps; uncompressed texturesANIMATION- Baker and clerk: four directional walk states and four idle states- Baker kneading cycle- Oven fire cycle- Sprite animation; no root motionUNITY CONTENT- Individually placeable prefabs- Catalog, interior and exterior example scenes- Production presentation script with six selectable products- English RTF and TXT user guide- No external Asset Store package dependenciesNot included: audio, customer AI, saved inventories, economy system or layered drawing source files.OpenAI image generation was used to create the base artwork and character poses. The images were processed with code for transparency cleanup, pixel sizing, palette reduction and animation-frame alignment. Unity assets, demo code, documentation and store materials were prepared with AI assistance.




