41 pixel-art tailor shop assets: 36 animated assets, 44 moving animations, 5 fixed assets, and a gallery with individual animation playback and frame inspection.Build a cozy tailor shop with a coordinated collection of materials, clothing, furniture and small tools. Arrange a sewing corner, display finished garments, or use the standalone item sprites in an inventory.The pack includes 8 materials, 8 clothing items, 8 furniture pieces, 6 tools, 6 props, 2 characters, a shop exterior, a floor tile and a wall module.Explore the interactive gallery by category. Select an asset for a larger view, switch between dark, light and checker backgrounds, and inspect each object and character animation with playback, pause, frame stepping and speed controls. Static items are clearly labeled.The ShopLayout and Exterior scenes show how the supplied assets can be combined. This is an art pack with an inspection demo, not a gameplay or shop-management system. Clothing items are standalone sprites, not wearable character layers.36 assets include animation: 34 objects and the 2 characters. Cloth and garments sway, dye surfaces ripple, tools show visual use loops, and the shop lighting changes. Floor, wall, counter, fabric shelf and stool remain static. Object loops are visual sprite animations, not gameplay systems.CONTENT• 41 distinct assets and 41 prefabs• 36 animated assets (34 objects + 2 characters), 5 static assets• 559 PNG files: 39 base object sprites, 408 object action frames, 112 character frames• 86 Unity animation clips: 42 one-frame idle states and 44 moving animations• 36 Animator Controllers• 3 scenes: Gallery, ShopLayout and Exterior• English offline user guide and Korean quick-start guideSPRITES• Pixel-based PNG artwork with transparency• Small items: 32 × 32 pixels• Furniture: 64 × 64 pixels; mannequin: 48 × 64• Characters: 64 × 64; exterior: 160 × 160; wall: 64 × 32• 64 pixels per unit, centered pivots, Point filtering, no mipmaps or texture compressionANIMATION• Both characters: IdleDown, IdleUp, IdleLeft, IdleRight• Both characters: WalkDown, WalkUp, WalkLeft, WalkRight — 12 frames at 12 FPS• Tailor Sew and customer Inspect — 4 frames at 5 FPS• All walk cycles are in-place• 34 object actions: 12 frames at 8 FPS, looping• Objects start in Idle; select an action in the gallery or use Animator.Play• Fixed assets: floor, wall, counter, fabric shelf and stoolGALLERY• Category filters and enlarged sprite inspection• State selection, play/pause, frame stepping, frame slider and 0.25×–2× speed• Dark, light and checker backgrounds• No external Asset Store or Input System package dependencyNot included: audio, gameplay systems, wearable clothing layers or layered Aseprite sources.OpenAI image generation was used to create the base artwork. The images were processed with code for transparency cleanup, palette reduction, pixel sizing and frame extraction. Object animation loops and character walk cycles were constructed from the new character artwork using code. AI assistance was also used for the gallery scripts and documentation.




