30 distinct ocean and deep-sea monsters with swimming, crawling and attack animations, Unity asset setup and an interactive frame-by-frame animation gallery.Populate underwater encounters with 30 distinct sea monsters: lantern anglerfish, jellyfish, eels, rays, sharks, squids, octopuses, armored crustaceans, coral brutes and trench creatures. These are new designs, not recolors of the Monster Bestiary pack.Every creature includes Idle, Move, Attack, Hurt and Death sequences with six source frames per action. Movement is matched to the body: fin beats, mantle pulses, tentacle motion, crawling legs and serpentine undulation.Inspect the full collection in the included gallery. Search and select a creature, choose any action, pause playback, step through frames, adjust speed, mirror the view and switch between dark, light and checker backgrounds.Copy the complete pack folder into Assets. The editor setup creates sprite slices from per-frame bounds, 150 animation clips, 30 AnimatorControllers, 30 prefabs and a gallery scene on first import. Source PNG pixels are preserved.The art is supplied in one side view. Horizontal flipping gives a mirrored opposite-facing view. This is an art and animation inspection package; underwater physics, combat AI, navigation, sound and gameplay systems are not included.30 original transparent PNG animation sheets, one per creature.5 actions: Idle, Move, Attack, Hurt, Death.6 source frames per action, 30 per creature, 900 total source frames.150 animation clips, 30 AnimatorControllers and 30 prefabs generated by the included editor setup on import.Per-frame slicing bounds, custom pivots and normalized display scale.Point filtering, uncompressed textures and mipmaps disabled.Original sheet resolutions are preserved; these are pixel-style raster images, not native 32 x 32 textures.Single side view; no four-direction animations.Gallery: search, creature/action selection, play/pause, frame stepping, 1-18 fps, horizontal flip, three backgrounds.English RTF user guide and installation instructions included.No other knock art pack is required.Unity compatibility and render pipelines must be confirmed by import, playback and Validator testing before submission.OpenAI image generation was used to create the original monster animation sheets. Code analyzes frame geometry and supplies Unity import settings, animation asset generation and the inspection gallery. Source image pixels are preserved. Layouts that cannot be separated reliably are regenerated rather than counted as finished assets.




