Stylized Industrial Yard - 3D Models & Isometric Sprites
alibnna
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Build industrial yards with 30 editable 3D models and 120 matching isometric sprite views. Includes URP materials, LODs, colliders and demo scenes.Tested in Unity 6000.4.7f1, URP 17.4.0, Linear color space. Install URP and assign a pipeline asset before opening the demos. 3D uses a custom URP shader and URP/Lit; sprites use URP/2D/Sprite-Unlit-Default. Built-in and HDRP are not included. No Asset Store dependencies. Crane sprites exceed 8192 px; reduce import resolution for smaller device texture limits.A coordinated industrial environment kit for logistics yards, ports, factory exteriors and isometric games. Use the 3D prefabs in a URP scene, or choose from four fixed-lighting sprite views of each model for 2D and 2.5D layouts.The 30 unique designs cover a factory, warehouse, guard booth, gantry crane, forklift, cargo truck, shipping container, modular fence pieces, sliding gate, barriers, utility equipment, pallets and service props. The 120 PNG sprites are four orientations of those same designs, rather than additional unique models.3D content includes 70 materials, shared texture sets, adjustable HDR color tints, colliders on every primary prefab, LODs on 14 models, modular fence connectors and an industrial yard demo. The sprite companion includes transparent PNGs, calibrated ground pivots, 120 SpriteRenderer prefabs and a view showcase. Offline documentation explains setup, material editing and limitations.Requirements: Unity 6000.4.7f1 and URP 17.4.0, Linear color space. Built-in and HDRP materials are not included. Models are static environment props: no skeletal rigs, vehicle controllers or mechanical animation. Colliders are intended for static placement; dynamic physics requires adaptation. Sprites use baked lighting and do not update when a 3D material is edited. Their appearance can differ from the commercial 3D material setup. No 2D collision or automatic direction-selection system is included.30 unique FBX models; 30 primary 3D prefabs.120 transparent PNG sprite views; 120 sprite prefabs (A/B/C/D per model).141,430 LOD0 triangles in total; 324–20,284 triangles per model.221 LOD0 meshes, 70 materials and 48 3D texture maps, up to 2048 x 2048.PBR texture types: Base Color, +Y tangent-space Normal, packed Metallic/AO/Smoothness. Shared tileables and model atlases; one custom URP shader.14 LOD groups: 5 models with three levels and 9 with two levels.115 colliders across all 30 3D prefabs; 8 modular connector markers.1 Unity unit = 1 metre; placement pivots, identity prefab roots, authored UV0 and LOD0 lightmap UV1.Sprite camera: orthographic, 45-degree azimuth / 30-degree elevation; four source rotations. 217.87234042553192 pixels per unit, custom ground-centre pivots, native RGBA resolution and fixed illumination.3D yard demo plus sprite showcase. Rigging: No. Animations: 0.Unity 6000.4.7f1 / URP 17.4.0 / Linear. No Built-in or HDRP support.Native sprite dimensions: 82–6609 px width and 239–8246 px height, depending on model. The crane exceeds 8192 px in height; full-resolution use requires larger texture support. Reduce import resolution for smaller-device limits. Large sprites can use substantial runtime texture memory; load only required views.Claude and OpenAI ChatGPT/Codex assisted Blender modeling scripts, procedural materials, UV/export tooling, documentation and Unity integration code. Blender executed the geometry and rendered the PNG sprites. Additional work included iterative visual review, physical-scale checks, UV and normal validation, texture baking and remapping, prefab colliders, LODs, modular connectors, calibrated sprite pivots and package import tests. The delivered content consists of editable meshes, texture maps, materials, prefabs and PNGs. No AI model or service runs in the customer project.




