Chibi Fighters - 31 Animated Animal Characters
Jokhio Interactive
$27.49
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31 original chibi animal fighters with weapons, 59 shared third-person-shooter animations each, LODs and one palette material per character.Works in the Built-in and Universal (URP) render pipelines. Materials ship as Standard and switch to URP Lit automatically in a URP project (and back in Built-in); you can also run Tools > Chibi Fighters > Fix Materials For Current Render Pipeline. HDRP is not officially supported.Chibi Fighters is a roster of 31 original, stylised chibi animal characters made for third-person shooters, brawlers and party games. Every fighter shares one skeleton and one animation set, so clips, logic and controllers work on any of them.What's inside31 characters: Bat, Bear, Bull, Cat, Crocodile, Crow, Deer, Dog, Elephant, Fox, Frog, Goat, Hamster, Hippo, Koala, Lion, Monkey, Mouse, Otter, Owl, Panda, Penguin, Pig, Rabbit, Raccoon, Rhino, Shark, Squirrel, Tiger, Wolf, Zebra31 weapon sets (guns, swords, axes, spears, staffs, bow, daggers, gauntlets, throwing weapons) as standalone prefabs with LODsAny character can hold any weapon: one call (Equip) attaches it and switches to that weapon's animation set, so a character given the bow aims and shoots like the archerSeparate accessories (headwear, cape, scarf, quiver) that you can hide or swap3 LODs per character with a ready LOD Group1 material and 3 small palette textures per character, so recolouring means editing a 128x128 PNGPrefabs, Animator Controllers (locomotion blend tree plus a state for every clip), upper-body Avatar Masks and a demo scene, all created by a one-click setup tool59 shared animations (every character)Locomotion: Idle, Idle Break, Walk, Walk Back, Run, Run Back, Sprint, Strafe L/R, Run Strafe L/R, Turn L/RCrouch: Crouch Idle, Crouch Walk, Crouch Walk Back, Crouch Strafe L/RAir: Jump Start, Jump Loop, Jump Double, Fall Loop, Jump Land, Land HardEvasion: Dodge Roll, Dodge Back, Dodge Left, Dodge Right, Slide, VaultAiming and combat: Aim Up/Down/Left/Right, Weapon Switch, Throw Grenade, Melee BashReactions: Hit (front/back/left/right), Stun, Knockback, Death (back/forward)Downed and revive: Downed Idle, Downed Crawl, Revive Get Up, Revive TeammateInteraction: Pick Up, Interact, Interact Loop, Use Item, SpawnEmotes: Taunt, Wave, Dance, Victory, DefeatWeapon-style clips (they travel with the weapon): Aim / Fire / Reload for rifles, shotguns and pistols, Fire Knockback for heavy guns, 3-hit melee combos, Block (shield), Cast (magic), Shoot (bow), Punch L/R and Uppercut (gauntlets), Throw.Support: bossbunnyboss007@gmail.com - https://najafali5.github.io/contact.htmlNumber of textures: 93 (3 palette maps per character: albedo, metallic + smoothness, emission)Texture dimensions: 128x128Polygon count (triangles, including weapons and accessories): LOD0 14,436 to 21,502Minimum polygon count: 3,884 (LOD2)Maximum polygon count: 21,502 (LOD0)Number of meshes/prefabs: 31 character models, 31 character prefabs, 36 weapon prefabs, 31 Weapon assetsRigging: Yes (Generic rig, same bone hierarchy on all 31 characters, 21 to 25 bones)Animation count: 59 shared clips per character plus weapon-style clips, 1,942 clips in total, 30 fpsAnimation type list: locomotion, crouch, jump/fall, dodges, aim offsets, fire/reload, melee combos, block, cast, bow, punches, throw, hit reactions, death, downed/revive, interactions, emotes. Root motion on travelling clips (dodges, slide, vault, knockback); the rest are in placeUV mapping: Yes (palette UVs)LOD information: 3 levels (LOD0, LOD1 6,190 to 9,836 tris, LOD2 3,884 to 5,688 tris) with a ready LOD GroupTypes of materials and texture maps: 1 material per character, palette albedo, metallic/smoothness and emission maps. No normal mapsRender pipelines: Built-in and URP (materials switch to URP Lit automatically). HDRP needs Unity's material converterUnity 2022.3 LTS or newer. Setup: Tools > Chibi Fighters > Set Up PackageWeapon swapping: ChibiWeaponHolder on every prefab (Equip / EquipOwn / Unarm); the demo scene has a weapon pickerHeight about 1.2 to 1.4 m (1 unit = 1 m). Documentation PDF includedThis package was made with the help of AI. The characters, weapons and accessories were generated by procedural Blender Python scripts written with an AI assistant (Anthropic Claude), working under the publisher's direction. The rig, skin weights, all animations, the level-of-detail meshes, the palette textures and the Unity setup tool were produced by those scripts and reviewed by the publisher. No AI image generators and no third-party art were used.




