Build a stylized fantasy mine with 27 low-poly prefabs: ore carts, modular rails, crystals, timber supports and stonework. Includes two demo scenes and editable FBX models.Tested with Unity 6000.3.23f1 and Universal Render Pipeline 17.3.0. Requires URP; Built-in and HDRP materials are not included. Enable HDR and camera post-processing with Bloom for visible light halos. No third-party Asset Store packages are required.Create a dwarven worksite, crystal cavern or mine outpost with a matching set of timber, forged iron and stone props.Three cart variants — empty, ore-filled and crystal-filled — pair with straight rails, a quarter-turn curve, a junction and a buffer. Ore deposits, crystals, crates, a tool rack and a timber winch fill out the worksite. Architectural pieces include a stone wall, pillar, support arch, doorway, stairs, floor, raised walkway and bridge. Finish the scene with open/closed gate variants, a lantern, forge, clan banner and two decorative mine facades, one featuring daylight glow.A staged mine diorama and a separate overview scene show the supplied prefabs. Optional scripts provide subtle lamp flicker and orbit controls for the demonstration camera. All main geometry is supplied as editable FBX, with ready-to-place Unity prefabs and shared URP materials.This is a static environment art package. Carts, rails and gates are static. No mining gameplay, train simulation, rail-drawing tool, terrain cutting, navigation, character controller or level-transition system is included. Mine facades have solid dark backing and are decorative rather than traversable portals. No audio is included.Requires URP. Built-in and HDRP materials are not included. Visible bloom requires HDR and camera post-processing; demo Volume profiles are supplied. Scene presentation includes supplementary lights.27 main FBX models and 27 corresponding prefabs, including cart-load and gate variants.2 additional simple demo models/prefabs: faceted cavern rock and ground slab.2 scenes: DwarvenMineDemo and PrefabOverview.22 shared main materials, plus demo materials.1 shared 128 × 32 palette/albedo PNG and 1 additive daylight shader.480–13,406 triangles per main model; 105,588 triangles across the 27 main models before scene duplication. Full per-model vertex, renderer, collider and dimension inventory is included in Documentation/AssetInventory.md.Static geometry; no rigging, animation clips or LODs.UV mapping included; solid parts intentionally sample palette swatches.Flat-colour URP/Lit materials with material metallic/smoothness values and selected emission. Normal and roughness maps are not included.One Unity unit equals one metre. Prefab roots have zero position/rotation and unit scale.Simple colliders supplied for solid props and architecture. Some rails and resource decorations are intentionally non-blocking.Verified with Unity 6000.3.23f1 and URP 17.3.0. Only these versions have been verified.Optional demo camera uses the legacy Input Manager (Old or Both).English offline documentation. No target-platform frame-rate guarantees.OpenAI Codex and image-generation tools assisted concept exploration, procedural modeling and export scripts, package scripts, demo-scene layout and documentation. Geometry was generated and iterated through scripts, exported to FBX, and checked in Unity. Game-specific components were removed, standalone prefabs and collision were prepared, and the package was tested in a separate clean project. Marketing images are actual Unity renders of the delivered models with typography added for presentation.




