Build a low poly goblin camp and den with 28 prefabs: tents, palisades, modular walls, five room frames, ritual props, fire and cauldron effects. For Unity URP.Tested with Unity 6000.3.23f1 and Universal Render Pipeline 17.3.0. URP materials and custom URP effect shaders are included; Built-in and HDRP materials are not supplied. Use HDR, camera post processing and a Bloom volume for glow. The optional demo camera requires Input Manager (Old) or Both; environment prefabs do not require input. No other paid Asset Store packages are required.Build a goblin camp with a story to tell: patched shelters, spiked defenses, a loaded loot cart and a bonfire at the center of camp life. Continue into the den with timber walls, bone charms and a bubbling green cauldron.Low Poly Goblin Camp & Den Kit brings outdoor camp props and modular den building pieces together in one coordinated fantasy environment set for Unity URP. Dress RPG encounters, dungeon hideouts and hostile camps without building every prop from scratch.28 environment prefabs23 individual props and building modules, plus five assembled room-frame size variations made from the included wall style. The illustrated catalog shows every included main prefab.Outdoor camp — 9 prefabsPatchwork tent; lean-to shelter; 2m low palisade; permanently open camp gate; lookout platform with a sloped collision ramp; static loaded loot cart; drying rack; clan banner; bonfire.Den props — 8 prefabsBone totem; hanging charms; cauldron; ritual worktable; straw bed; cooking spit; food supplies; weapon rack.Modular building parts — 6 prefabs3m wall; 3m plank wall; 1m wall; 3m wall corner; 3m doorway; support post.Five assembled room frames6x6m, 9x9m, 12x12m, 6x9m and 9x12m nominal sizes. Each starts with four closed sides and no floor or roof. Separate wall sections include their own colliders: disable a section and place the doorway module at its matching socket to create an entrance. Solid corner posts join the wall ends. Sizes follow wall center lines; corner posts extend 0.41m outside each edge.Light and motionShader-animated flames, rising bonfire embers and flickering point lights bring warmth to the camp. Six moving cauldron bubbles and gentle steam add life to the ritual area. Effects are visual; no damage, cooking or interaction systems are included.Three scenes to exploreGoblinCampDemo: a furnished outdoor camp with daylight lighting.GoblinDenDemo: an assembled timber den with an open doorway and ritual props.PrefabOverview: all 28 main prefabs at their actual scale.Optional orbit-camera controls are included for the demos.Editable and self-containedEditable FBX meshes, a compact color palette, URP materials, solid colliders and three small C# components. No other paid assets or game-specific editor tools are required. Product pictures are actual Unity renders of the included scenes or prefabs. Close-ups and catalog tiles use different framing and display scales.Compatibility and scopeTested in Unity 6000.3.23f1 with URP 17.3.0. Built-in and HDRP materials are not provided. The demo camera uses the legacy Input Manager or Both; the environment prefabs themselves do not require input.This is an environment art kit. Characters, monsters, character animations, modular floors, roofs, audio, LODs, gameplay systems and a custom map builder or line tool are not included. The round demo ground and backdrop rocks are presentation scenery, not a modular floor or cave-building kit. The gate is fixed open and the cart is static.See the included model statistics for mesh complexity. Faceted low poly styling does not mean every object has a very small triangle or renderer count; choose scene density to suit your target hardware.Unity and renderingTested with Unity 6000.3.23f1 and URP 17.3.0. Built-in and HDRP materials are not included. Linear color space in the supplied demos.Models and prefabs28 main environment prefabs: 23 individual props/building modules plus five assembled room-frame size variations. 28 editable main FBX files, supplementary bubble and demo-rock FBXs, and one dedicated Unity collision-ramp mesh asset.12–27,986 triangles per complete main prefab. 1–68 MeshRenderers per main prefab. Full per-model triangle, vertex, collider and bounds table included in Documentation/ModelStatistics.csv.No LODs, skeletal rigs or character animation clips. UV mapping: yes; palette UVs plus flame UVs.Textures and materialsOne 256x16 color-palette PNG. 34 source-color materials plus effect/demo materials. URP Lit/Unlit materials and three custom URP effect shaders. No PBR map set.Construction and collisionMetric scale: 1 Unity unit = 1 metre. Normalized prefab roots.Walls approximately 2.8m high; nominal 3m and 1m modules.Five nominal room sizes: 6x6, 9x9, 12x12, 6x9 and 9x12m. Outside bounds add 0.82m in each dimension for corner posts. Frames are closed, floorless and roofless; disable a wall section before adding the doorway at its socket.Solid box colliders; a static non-convex collision ramp on the lookout. Controller radius, step handling and slope limits are project-specific. Gate fixed open; cart static.Effects and demosShader-animated fire, bonfire embers, point-light flicker, six animated cauldron bubbles and gentle steam.Three scenes: GoblinCampDemo, GoblinDenDemo and PrefabOverview.Three standalone scripts: GoblinLightFlicker, GoblinCauldronBubbles and optional GoblinDemoCamera. Demo camera requires Input Manager (Old) or Both. Glow requires HDR, camera post processing and Bloom; example profiles supplied.ScopeNo other paid assets required. No monsters, NPCs, character animation, modular floors, roof kit, audio, LODs, gameplay, AI or custom map-builder/line-tool integration. Demo ground and backdrop rocks are presentation scenery. No platform-specific performance guarantees.AI assistance was used to develop procedural mesh-authoring scripts and supporting C# code. The creator directed the visual style, selected the contents and iterated the meshes, materials and effects in Unity. Product images are actual Unity renders of the included assets. No third-party character models or animations are included.




