A realistic, modular abandoned fairground environment kit for Unity 6 URP. Includes 222 prefabs, interactive scripts, rides, and a playable demo scene perfect for first-person horror games.Built exclusively for URP 17.6+ (Built-in & HDRP not supported). To ensure decals render correctly, you MUST add the "Decal Renderer Feature" to your Universal Renderer. For optimal performance with multiple lights, use "Forward+" Rendering Path and enable "LOD Cross Fade". The demo requires the Unity Input System.Horror Carnival - Wrenmoor Fair is a highly detailed, realistic environment kit of an abandoned travelling fair, purpose-built for first-person horror games in Unity 6 (URP).Everything you need to build a terrifying midway is modular and ready to use. The package includes individual prefabs (rides, game booths, tents, caravans, lighting, fences, and props), large ready-made assemblies, decal projectors, and runtime scripts to bring the eerie fairground to life.Key Features:* Massive Asset Library: 155 unique 3D models (FBX) and 222 prefabs (including lights-off, damaged, and open-door variants).* Major Attractions: A complete 18.8m Ferris wheel (turns with swinging gondolas), a 12m Carousel structure, and a massive Big Top tent with a fully detailed walkable interior (ring, bleachers, swaying trapeze, backstage).* Modular Construction: 4m modular booth kits (7 game sets included), caravans with walkable interiors, and versatile fencing/ground pieces.* Gritty Atmosphere: 137 URP materials with high-quality 2K PBR textures. Features a dirty, worn, and rusty aesthetic.* Immersive Details: 24 URP Decal Projectors (dirt, mud, rust streaks, cobwebs, footprints, peeling paint) and 12 custom Terrain Layers.* Runtime Scripts Included: Bring the environment to life out-of-the-box with scripts for a rotating Ferris wheel, flickering lights, swaying trapezes, and player-interactive doors/hatches.* Playable Demo: Includes a fully realized demo scene ("Wrenmoor Fair") featuring optimized real-time dusk lighting and a custom sky shader.Perfect for atmospheric horror, thriller, or post-apocalyptic projects!Render Pipeline: Universal Render Pipeline (URP 17.6+) only. Built-in and HDRP are not supported.Supported Unity Version: Unity 6000.6.0f1 or newer.Number of 3D Models: 155 (FBX format).Number of Prefabs: 222 (155 base prefabs, 33 variants, 10 assembled environments, 24 URP Decal Projectors).Number of Materials: 137 (113 URP Lit, 24 URP Decal) and 12 Terrain Layers.Number of Textures: 191 textures (38 tileable surface sets).Texture Dimensions: Up to 2048x2048.Texture Maps: PBR workflow (Base Color, Normal, Mask Map containing Metallic/AO/Smoothness).Poly Count / Triangle Count: Varies widely by object (e.g., Complete Ferris Wheel: ~78.8k at LOD0 down to ~8.6k at LOD2; Small props: 500-1,800).LODs: Yes. Every model prefab has a LOD Group. Trees use 4 levels, ending in a camera-facing billboard.Colliders: Yes (Box and convex colliders). Interiors remain walkable.Rigging / Animations: Driven by included custom C# runtime scripts (Ferris wheel rotation, swinging gondolas, trapeze sway, and interactive hinged doors/hatches).Scripts: 5 runtime script files included (own assembly HorrorCarnival.Runtime, no external dependencies).Color Space: Linear.Lightmapping: UVs generated on import for most static models. Meshes also carry a "Dirt" vertex color channel (R=edge wear, G=dirt, B=moisture) ready for custom shaders.Dependencies: Requires the "Decal Renderer Feature" to be enabled in your URP Universal Renderer asset. The Unity Input System package is only needed for the demo player.Some 2D image assets in this package were initially generated using AI tools (OpenAI image models via ChatGPT and Google Nano Banana via Higgsfield) and subsequently edited manually by the author (cropping, cleaning, creating alpha masks, and resizing to fit the models).The AI-assisted images include:- Sign and poster artwork- Blank sign panels- Decal images (dirt, rust, stains, debris, tickets, torn paper)- Pine branch texturesAdditionally, AI coding assistants and LLMs (integrated via Model Context Protocol / MCP) were utilized as workflow tools during development. This includes AI assistance for generating procedural modeling scripts within Blender, as well as drafting and optimizing the C# runtime scripts (such as the Ferris wheel rotation and flickering lights) included in the Unity package. All AI-generated code and models were thoroughly reviewed, modified, and tested manually by the author.Please note: The tileable surface textures (sourced from Poly Haven scans) and the baked street-lamp textures are NOT AI-generated. All names, texts, and logos shown on the signs are completely fictional.




