Highway Service & Rescue — Service Station, Vehicles & Staff
Varg Tec
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$76.99
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A complete highway service station: 180 unique models — buildings, modular kit, garage with working lifts, fuel forecourt, shop, 19 vehicles with glass, 14 rigged staff — day & night.Built-in Render Pipeline as shipped. URP: open Tools > Highway Service & Rescue > Convert Materials to URP once after import (one click; tested on URP 17.0.4; use Forward+ for the night scenes). HDRP is not supported.Build a highway service station, garage or roadside-rescue scene in minutes. Everything is at real scale, set up with materials, colliders and LODs, and working out of the box — by day and by night.180 unique 3D models (+ 9 road decals), 216 ready prefabs and 5 demo scenes.Vehicles — 19 unique vehicles with modular wheels and transparent glass11 civilian: small hatchback, compact and executive saloons, a 1980s box saloon, compact crossover, mid-size and off-road SUVs, crew-cab pickup, sports coupe, station wagon, high-roof minibus.8 service & rescue: tow & recovery truck, flatbed recovery truck, mobile mechanic van, mobile tyre van, fuel truck, roadside-assist pickup, battery-service van, parts-delivery truck.Every vehicle comes body-only with four wheel sockets (WheelSocket_FL/FR/RL/RR) and ready-assembled with its wheels fitted at a realistic ride height.7 modular wheel types: standard alloy, sport, premium, classic steel, off-road, commercial van, heavy truck.Tinted, reflective glass on all 19; the modelled cabin shows through on 16.Buildings and modular kitMain service building (30 m), repeatable service bay, two-storey office, drive-through car wash, fuel canopy (12 × 12 m) and entrance canopy.14-piece kit on a 5.5 m grid: solid, half, low, window (real glass), door (opening door) and shutter-opening walls, steel pillar, roof panel, parapet, stairs, ramp, railing, roof AC unit and downpipe.Garage & workshop — working 2-post and 4-post lifts, roller shutters24 machines and fittings: tyre changer, wheel balancer, compressor, tool cabinet and trolley, engine crane, floor jack, welder, battery charger, diagnostic cart, pressure washer, shelving, workbench, tyre rack, axle stand, hose reel, wet / dry vacuum, oil drainer, car ramps, wheel dolly, creeper, parts washer, battery rack and a roll-over car-wash gantry that runs.Fuel station (10) — twin-hose and modern pumps on a raised island, EV charger, air / water unit, price totem with glowing digits, windscreen point, tank fill caps, vent stack, canopy lights.Shop & office (15) — stocked gondola, drinks fridge with glass, checkout with POS, coffee station, ATM, magazine rack, LED ceiling panel, ice chest, oil display; reception counter, desk, office chair, waiting bench, filing cabinet, vending machine.Parts, tools & consumables (27) — tyre, brake disc and caliper, spring, shock absorber, exhaust, radiator, filters, engine on a stand, battery, oil can, 205 l drum, jerry can, bucket, chock, spanner, hammer, screwdriver, wheel brace, pegboard, open toolbox, pallet, boxes, basket, water pack, drip pan.Roadside, safety & yard (24) — cones, barrel, triangle, folding / concrete / water barriers, bollard, delineator, warning / parking / no-entry signs, speed bump, extinguisher, first-aid kit, call point, eye-wash station, spill kit, wet-floor sign, dumpster, litter bin, utility box, drain grate, manhole cover, cycle stands.Roads & road furniture (16) — straight road, 90° bend and T-junction, curb, sidewalk, parking and forecourt tiles, mesh and concrete fences, a sliding gate, street light, traffic light, boom barrier, guard rail, bus shelter and a billboard (swap in your own poster).Road markings (9 decals) — zebra crossing, give-way line, arrows, disabled bay, oil stain, puddle, skid marks, asphalt patch.14 rigged staff — mechanics, tyre technician, recovery crew, tow operator, roadside technician, fuel attendant, cashier, cleaner, office and service staff, supervisor. Unity Humanoid, one shared controller and 7 animations: two breathing idles, walk, female walk, run, cheer and a work loop.Working pieces — no setup neededRoller shutters, 2-post and 4-post lifts (they raise the parked car), hinged door, sliding gate, boom barrier, cycling traffic lights, a running car wash.Day / night in one call: street, canopy, bay and shop lamps switch on at night.Background traffic that stops at red, and a drivable car with a chase camera.Simple C# API: Open(), Raise(), Toggle(), SetNight(true).5 demo scenes — a complete working service station (17 camera views, keys for every interaction), an "everything included" catalogue, a vehicle & wheel showroom with a live wheel swap, a character stage with an animation browser, and a day / night showcase.TechnicalReal-world scale, +Z forward, pivots on the ground.Simple colliders (boxes and box compounds; openings stay walkable), cross-fading LODs, static flags; props ready for physics.Shared tileable materials that batch; atlas materials for the detailed models.Built-in Render Pipeline, with a one-click URP converter (tested on URP 17). Unity 6000.0.80f1+.Demo scripts work with the old Input Manager and the new Input System.No external dependencies; everything in one folder.Known limitationsVehicles are single-material atlas meshes: no separate paint colour, no opening doors.Three vehicles (station wagon, mechanic van, parts truck) have painted cabins behind their glass.The main building's bay doors are painted closed; use the service bay + roller shutter for working doors.Traffic and the drivable car are kinematic demo systems, not vehicle physics.Realtime lighting only (no baked lightmaps); URP night scenes work best with Forward+.HDRP is not supported.No audio: the pack has no sound effects or music.Some models in this package were created with the help of generative-AI tools and then repaired, rigged and set up for real-time use by hand.Unity 6000.0.80f1 or newer. Built-in Render Pipeline (as shipped); URP via the included one-click converter (tested on URP 17.0.4); HDRP not supported.Number of textures: 337 (PNG, compressed on import, with mipmaps)Texture dimensions: 4096 × 4096 (7 building maps) · 2048 × 2048 (157: vehicles, characters, equipment, shared kit) · 1024 and smaller (173: small props, decals)Polygon count (triangles, LOD0): vehicle body + glass 27,783–30,798 · vehicle with its four wheels 51,783–54,797 · wheel ≈ 6,000 · character 10,237–10,440 · buildings 3,846–29,555 · detailed equipment, pumps, furniture 4,146–22,781 · kit pieces, props, road pieces 12–6,556 · decals 2–84Minimum polygon count: 12 triangles (3D models); 2 (decal quads)Maximum polygon count: 54,797 triangles (assembled vehicle with wheels); largest single mesh 30,798Number of meshes/prefabs: 180 unique 3D models (+ 9 road decals); 216 prefabs (incl. 19 assembled vehicles, 4 interactive assemblies)Rigging: Yes — 14 Unity Humanoid characters, one shared Animator ControllerAnimation count: 7Animation type list: Humanoid — idle (breathe short), idle (breathe long), walk, female walk, run, cheer, work loopUV mapping: YesLOD information: 2–3 cross-fading LOD levels on vehicles, characters, buildings and detailed equipment; wheels 2; small items 1 level with cullingTypes of materials and texture maps: 153 materials, Standard shader (Metallic workflow, PBR) — base colour, metallic-smoothness, normal (where available), emission (lamps, screens, price digits)Colliders: box, box compounds, capsules; convex mesh for stairs and rampsScripts: 19 runtime C# scripts, 2 editor tools, full source; 5 demo scenesReal-world scale (1 unit = 1 m), +Z forward, pivots on the ground; no external dependencies; no audio3D models: 78 of the 180 counted models — the 19 vehicles, the 7 wheels, the 14 characters, several buildings and the detailed workshop equipment, fuel pumps and furniture — were generated with generative-AI 3D tools. Each was then repaired and optimised by hand: mesh clean-up, LOD levels, simple colliders, texture sizes, transparent vehicle glass and wheel sockets added, the characters rigged as Unity Humanoids, and everything set up for Unity at real-world scale.The other 102 models (modular kit, props, shop fittings, road pieces) were constructed from simple geometry without generative-AI 3D tools.Code and documentation: the C# scripts, the editor tools and the documentation were written with the help of an AI coding assistant, then reviewed and tested in Unity (play-mode tests of all five demo scenes in clean projects, Built-in and URP).




