Sakura Station - Open World Japanese City
Kazuma Dev
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A stylized Japanese station neighbourhood with cherry-blossom streets, detailed shops, a riverside walk, reusable environment prefabs, and a furnished open-world scene, perfect for cozy games!Bring a Japanese spring neighbourhood into your Unity project. Sakuragaoka Station combines a local railway station with shopping streets, homes, a cafe, a flower shop, a convenience store, and a blossom-lined riverbank, and many interconnected streets to make the environmment feel alive! Explore the furnished city demonstration, or browse the separate showcase to inspect 203 environment prefab assemblies across 16 categories. The reusable prefabs have centered placement and a solid and clean art-style, perfect for cozy or Anime-style games, or cel-shaded / stylized adventures, The collection includes small props, shop displays, buildings, and larger scenery assemblies. The supplied URP look combines cel shading, ink outlines, luminous blossom highlights, bloom, diffusion, and a soft film grade. Trains, crossing equipment, sliding doors, water, cloth, wind-driven vegetation, and petals give the neighbourhood movement. A walking and flying demo controller is included. FEATURES- Furnished Sakuragaoka Station demonstration scene, big map fit for open-world games or cozy adventures.- Separate loose-asset showcase with category and individual-asset browsing.- 203 reusable environment prefab assemblies across 16 categories.- Station platforms, ticket gates, railway equipment, two animated trains, and crossing controls.- Homes, shops, signage, vending machines, furniture, shop goods, vehicles, scenery, and environmental effects.- Custom URP shaders for the cel-shaded environment, vegetation, water, cloth, petals, glow, and wires.- Well adjsuted post process profiles included, djustable bloom and diffusion, cinematic camera motion blur, and high-quality shadow settings.- 27 additional WAV audio clips for the environment and railway demonstration. SCENES AND PREFABSScenes: 2, a furnished city demonstration and a loose-asset showcase.Showcase categories: 16.Reusable environment prefab assemblies: 203.Prefab files: 422 total, including 203 modular placement wrappers, 203 source assemblies, 14 linked FBX source-library prefabs, the complete city, and presentation setup.Placement roots: Zero position and rotation, unit root scale, bottom-center placement pivots.Modularity: The collection contains props, buildings and larger scenery assemblies. See Documentation/Prefab Catalog.csv for the asset list. MESHESNative Unity mesh assets: 1,716.Editable FBX source files: 14.Total triangles across unique native mesh assets: 3,331,570.Total vertices across unique native mesh assets: 4,821,087.Triangles per native mesh: 2 to 377,356.Vertices per native mesh: 4 to 585,106.Largest environment prefab assembly: 667,777 triangles.These are unique-mesh asset counts. Repeated scene instances add rendered geometry; these totals are not a per-frame scene budget.UV mapping: Included. Additional vertex channels and HDR vertex colours carry data required by the custom shaders.Native mesh colour alpha stores stable surface-depth priorities. Preserve these channels when modifying or exporting the supplied rendering meshes.Character/animal rigs and skinned character models: Excluded.LODs: No LOD groups supplied.Unity Collider components: Not supplied on the reusable prefabs.Demo collision: Custom walking collision data containing 3,132 records and a height field. Demo movement envelope: 184 by 225 metres, with decorative scenery beyond it. TEXTURES, MATERIALS AND SHADERSEnvironment texture assets: 418. Font atlases are generated dynamically.Maximum supplied environment texture dimensions: 1,024 by 1,024 pixels.Texture widths: 64 to 1,024 pixels. Texture heights: 16 to 1,024 pixels.Texture content: Colour and alpha atlases, procedural maps, and custom shader-support textures.Materials: 1,198 environment material assets plus 2 embedded URP font materials.Shaders: 32, including the URP dynamic-font shader.Rendering effects: Cel shading, outlines, HDR bloom, diffusion, film grade, vegetation motion, petals, water, cloth, glow and wires.Preset shadows: 8,192-pixel main-light atlas, four cascades, High soft shadows, 160-metre shadow range.Preset anti-aliasing: 4x MSAA plus High SMAA.Preset motion blur: Camera motion only, High quality, intensity 0.18, clamp 0.025.Post-processing and quality settings are adjustable in the included renderer and profile assets. ANIMATION AND AUDIOEnvironment transform-motion datasets: 12, sampled at 24 Hz.Train schedules: 2, each 120 seconds, with runtime train, wheel, door and crossing behaviour.Other motion: Shader-driven wind, water, cloth, foliage and petals, plus runtime sliding doors.Audio: 27 synthesized WAV clips, 48 kHz, 16-bit.




