A customizable Druid and eight nature summons for Unity URP: 61 animations, natural and spectral forms, spell effects, hit/death/despawn behavior, and editable Blender sources.Unity 2022.3.62f3 / URP 14.0.12; 6000.0.84f1 / URP 17.0.4; 6000.3.26f1 / URP 17.3.0; 6000.5.10f1 / URP 17.5.0.Unity 6.5 also passed Windows x64 IL2CPP / Direct3D 11 and physical Pixel 6 Android ARM64 IL2CPP / OpenGL ES 3 checks. These results cover the tested configurations; iOS and consoles remain untested.Build a woodland party around a Druid you can make your own. Druid & Summons brings stylized characters, authored animations, and coordinated nature effects to Unity URP projects.MEET THE COLLECTIONOne Druid plus Wolf, Bear, Beaver, Rabbit, Deer, Treant, Bloom Sage, and Briar Slinger. Original and Wild Treant variants bring the collection to ten rigs. All eight summon types offer natural and spectral forms with adjustable spirit color and opacity.MAKE THE DRUID YOURSChoose Wayfarer, Grove Sage, or Bark Warden clothing. Combine Bald, Wild Knot, or Willow Flow hair with a hood, traveler hat, leaf crown, antlers, or no headgear. Customize the eyes, beard, cloak, and staff. Start with Forest, Autumn, Moonlit, or Heather palettes, then adjust individual color channels. Willow Flow uses a clean-shaven face.BRING THE PARTY TO LIFE61 named, in-place animation clips include locomotion, character-specific attacks and casting, plus hit and death animations for all ten rigs. Wolf bites, Bear swipes or rears to strike, Treants punch or slam with a timed root wave, Bloom Sage casts, and Briar Slinger launches physical seeds. Beaver, Rabbit, and Deer have Idle, Walk, Run, HitReact, and Death; attacks are not included for these three.CALL ON THE WILDCompanions materialize inside wind-and-leaf effects while keeping their chosen colors. Both Treant styles grow from a seedling. Staff spells combine a gem charge, release, and traveling effect. Characters can hold their final death pose, dissolve after death, or despawn directly with glowing edges and rising wisps. Summoning and dissolve behavior are runtime effects, separate from the 61 clips.START WITH WORKING EXAMPLESExplore customization and effects in the included DruidWorkshop scene. Use the configured prefabs and documented C# components to connect the pack to your game. The offline Customer Guide, online getting-started tutorial, and searchable animation library show what is included and how to use it. Editable Blender model and animation sources are supplied.COMPATIBILITY AND SCOPEURP only. Native package editions are prepared for Unity 2022.3, 6.0, 6.3, and 6.5; exact tested editor and URP versions are listed in the technical details. No paid third-party dependencies. Blender is optional for source editing.Generic rigs with authored in-place clips; not Humanoid or root motion. Supply your own world movement, AI, navigation, health, and gameplay logic. Briar Slinger includes physical projectile collision and a damage interface; the other attacks and spells provide animation and visual effects for your own combat implementation. No LOD meshes, Built-in/HDRP shaders, or native Unreal Engine integration are included.SHOWCASE, GUIDE AND SUPPORTCollection and short showcase: https://topwater-games.pages.dev/druidChaptered getting-started guide: https://topwater-games.pages.dev/druid-getting-startedComplete animation reference: https://topwater-games.pages.dev/druid-animationsSupport: topwatergamesdev@gmail.com (English)Druid & Summons is a separate product from Necromancer & Summons. The two packs are not bundled together.Character types: 9 (one Druid plus eight companion species).Rig variants: 10 (includes Original and Wild Treants).Rigging: Yes. Generic rigs with supplied Animator controllers; not Humanoid.Animation count: 61 named in-place clips. 20 are HitReact/Death clips.Animation types: Idle, Walk, Run, Cast, Summon, Attack, AttackRear,AttackRoots, HitReact and Death, according to the per-character coverage below.Root motion: No. Summoning/despawn effects are runtime behavior, not extra clips.Number of mesh objects: 88 imported meshes across 13 model/effect FBXs.Number of FBXs: 23 total, including 10 animation-only reaction FBXs.Number of prefabs: 34 (27 configured actor/projectile/effect prefabs and seveneffect-mesh prefabs). Variants and outfit presets are included in that count.Number of materials: 99. Number of custom shaders: 6.Number of character textures: 1. Dimensions: 32 x 32 pixels (white albedo).Additional texture in the Unity 2022.3 edition only: one 128 x 128-per-faceHDR environment cubemap for the optional workshop lighting.Material types: color-customized URP Lit and custom spectral, manifestationand effect shaders. No baked normal/metallic/roughness texture sets.UV mapping: Partial. Eight color/procedural mesh parts have no UV0; see below.LOD count / levels: 0 / 0. No reduced-detail LOD meshes or lightmap UV workflow.Minimum character triangle count: 8,164 (Rabbit).Maximum character triangle count: 35,803 (Druid, including all optional parts).Effect FBX totals: BriarSeed 652; NatureEffects 908; TreantRoots 2,352 triangles.Editable sources: 23 Blender 5.2 files (13 model/effect, 10 reaction animation).Pipeline: URP only. Built-in/HDRP and native Unreal integrations are not included.MODEL TRIANGLES (ALL OPTIONAL MESHES INCLUDED)Druid 35,803 triangles 7 clipsWolf 10,076 triangles 6 clipsBear 11,260 triangles 7 clipsBeaver 11,468 triangles 5 clipsRabbit 8,164 triangles 5 clipsDeer 13,022 triangles 5 clipsTreant 31,032 triangles 7 clipsTreantWild 31,032 triangles 7 clipsNatureMage 33,634 triangles 6 clipsBriarSlinger 28,406 triangles 6 clipsDruid totals include mutually exclusive hair, headgear and outfit options.Counts describe the imported highest-detail models, not a single outfit'svisible total. Spectral forms reuse the same geometry. Treants use authoredgrowth blend shapes and retain their deformation normals for correct shading.Materials use color customization and a shared 32x32 white albedo texture.There are no baked normal/metallic/roughness texture sets. Included shaders areURP shaders; Built-in and HDRP equivalents are not supplied.UV mapping is partial: eight color-only/procedural mesh parts (six Wolf partsand the OakLeaf/WillowLeaf effect meshes) have no UV0 channel. Their suppliedmaterials do not need a detailed texture layout. Create UVs before applyingcustom painted textures to these parts; no lightmap UV workflow is supplied.ANIMATION COVERAGEDruid: Idle, Walk, Run, Cast, Summon.Wolf: Idle, Walk, Run, Attack (bite).Bear: Idle, Walk, Run, Attack (low swipe), AttackRear (standing swipe).Beaver, Rabbit, Deer: Idle, Walk, Run.Treant and TreantWild: Idle, Walk, Run, Attack (punch), AttackRoots (ground slam).Bloom Sage: Idle, Walk, Run, Cast.Briar Slinger: Idle, Walk, Run, Attack (seed launcher).All ten rigs, including Beaver, Rabbit and Deer, also have HitReact and Death. Hit reactions recover to Idle; Death holds the final pose.Attack and cast states return to Idle. Growth/materialization is driven bythe supplied components in addition to the clips. Despawn is also a runtime effect.Tested native editions:Unity 2022.3.62f3 / URP 14.0.12Unity 6000.0.84f1 / URP 17.0.4Unity 6000.3.26f1 / URP 17.3.0Unity 6000.5.10f1 / URP 17.5.0Each edition passed clean-project import, the official Asset Store validator (36 passes, no failures; one source-ZIP advisory), 185 regression tests, and a Windows x64 Mono player check. Use one matching edition, not multiple exports over each other.Dependencies: the corresponding Unity URP package and its standard Unity dependencies; no paid third-party assets. Editable source files were saved in Blender 5.2. Blender is not required to use the Unity package.Windows x64: Unity 6000.5.10f1, IL2CPP Release / Low managed stripping, Direct3D11. Runtime animation, customization, summon, combat-effect and lifecycle checks passed. Windows visual audit used an off-screen render target.Google Pixel 6, Android ARM64: Unity 6000.5.10f1, IL2CPP Release / Low managed stripping, OpenGLES3. Runtime animation, customization, summon, combat-effect and lifecycle checks passed. Physical-device check at 2400 x 1080.These checks cover the stated configurations. No blanket mobile performance guarantee, iOS, console, or other-device certification is claimed. Profile your game and target hardware; no LOD system is included.OpenAI Codex assisted with Blender Python modeling and rigging scripts,animation authoring, Unity C# components and shaders. The creator directediterative revisions to anatomy, clothing, hair, spectral detail, motion,weapons and effects. Meshes, editable rigs, animation clips, customization,prefabs, demonstration content and source files are supplied. No generatedreference photographs or third-party artwork are included in the package.




