Stylized modular goblin shaman for Unity URP: 21 Humanoid animations, 3 skin colors, a bone-and-skull outfit, PBR 4K textures and a playable demo with 3 spells.Made for URP 17+ (Unity 6000.0+). All materials use the URP Lit shader. Built-in and HDRP are not supported out of the box: models, rig, animations and textures work in any pipeline, but materials must be recreated with your pipeline's shader using the included textures (MetallicSmoothness: R metallic, G AO, A smoothness). The demo scene needs URP and the Input System.Stylized Modular Goblin Shaman is a game-ready fantasy character for RPG, action, strategy and MMO-style projects. A sly tribal spellcaster with a crystal staff, a goat-skull mask and a bone-and-skull outfit, ready for heroes or enemies in your game.Modular outfitEvery outfit piece is a separate mesh on one shared skeleton. Turn pieces on or off to build anything from a bare goblin with a staff to a fully dressed shaman, and get many enemy variations from one character.3 skin colorsGreen, Blue and Yellow skin materials with matching Green, Blue and Red staff crystals. Ready-made prefabs are included for each variant.21 animationsLocomotion, jump, staff combo, spell casting, a voodoo ritual, hit and death. All clips are made for a Unity Humanoid rig, so you can retarget them to other humanoid characters or play your own Humanoid animations on the shaman.Playable demo sceneTry the character right away: third-person controls, an orbit camera, a staff combo and three spells (Spell Bolt, Charged Bolt and Voodoo Ritual with a meteor shower) with effects and cooldowns. Enemy goblins patrol, look around and attack. The demo scripts are clean C# and a good starting point for your own controller.Mesh showcase sceneEvery prefab of the package is laid out in rows, so you can see all parts at a glance.Rendered in Blender, set up for Unity 6 and URP. Full documentation (PDF) is included.Number of textures: 17Texture dimensions: 4096 x 4096 (body and outfit), 2048 x 2048 (staff)Polygon count: 22,210 triangles fully dressed; 8,349 triangles naked body + eyes + staffNumber of meshes / prefabs: 18 skinned meshes / 22 prefabsRigging: Yes, Unity HumanoidAnimation count: 21Animation type list: Idle, Look Around, Walk, Walk Back, Strafe Left, Strafe Right, Run, Jump Start, Jump Loop, Jump End, Combat Idle, Attack 1, Attack 2, Attack 3, Spell Cast, Spell Attack, Voodoo Attack Start, Voodoo Attack Loop, Voodoo Attack End, Hit, Death (60 FPS, in place)UV mapping: YesLOD information: No LODsTypes of materials and texture maps: 7 URP Lit materials; Diffuse (Base Color), Normal, Metallic/Smoothness (with AO), EmissiveRender pipeline: URP 17+, Unity 6000.0 or newerDemo: playable demo scene (Input System package) and a mesh showcase sceneDocumentation: PDF includedAI was used as an assistant for technical and supporting tasks. The character design, sculpting, retopology, texturing, rigging and animation were done by the artist.AI-assisted tasks (Claude, Anthropic):• Python scripts for Blender: FBX export with Auto-Rig Pro, splitting and cleaning up animation clips, render setup for the preview videos.• Unity editor setup: import settings, materials, prefabs and Animator Controllers.• The C# demo scripts (character controller, enemy AI, spells, camera, HUD) and the spell particle effects.• Procedurally generated effect textures and spell icons, made with code, not with an image generation model.• The PDF documentation, the store description and the editing of the promotional video and images.All AI-assisted output was reviewed, tested and adjusted by the artist.




