Procedural Ridged Mountains 8K - 34 Terrains
Matei Ioan Alexandru
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34 procedural heightmaps at exact 1:1 scale, about 16 x 16 km each: snow-capped ridged ranges, deep valleys and alpine lakes. Grey rock, snow, water. 9 demo scenes for Built-in, URP and HDRP.Unity 2022.3 and above. Built-in Render Pipeline, URP and HDRP - all three are supported in one package, no extra packages needed.▶ Full 4K video showcase: https://youtu.be/c5IN12ESvR034 procedural terrains for Unity - snow-capped ridged ranges, deep valleys and alpine lakes. Every map is about 16 x 16 km at exact 1:1 scale, with a realistic ground look: grey rock, snow on the mountain tops, alpine meadows and real water.✦ WHAT YOU GET34 heightmaps - 16-bit PNG, 8097 x 8097 pixels, 2 m between samples, about 16.3 km per sideNatural heights - each map's height range set for its relief type (461 to 850 m)1 relief folder - Rigged Mountains (34)9 demo scenes - 3 levels in Built-in, URP and HDRP, each with its own hand-tuned lighting✦ ONE-CLICK TERRAIN BUILDERAny map, finished - ground textures, snow, lakes and shoreline foam in one clickSnow line control - lower on north-facing slopes, bare rock on steep facesLakes - basins fill automatically to the depth you chooseExact pixels - no resampling: every terrain sample is an original heightmap pixel (2 x 2 Unity terrains per map)✦ REALISTIC LOOK8 ground layers at 4K - meadow, pasture, forest floor, stony earth, scree, grey rock, snow, lake bedNo visible tiling - re-assembled textures plus anti-tiling terrain shadersRealistic water - HDRP water surfaces with reflections and shoreline foam; own lake and sea shader for Built-in and URP✦ PERFORMANCENative 4K - Built-in 290-307 FPS, URP 178-221 FPS, HDRP 120-130 FPS in the demo levelsSetup window - one button for the few project settings a package cannot carry✦ ALSO IN THIS SERIESProcedural Mountains & Rivers 8K - 37 TerrainsProcedural Terraces & Lava 8K - 36 TerrainsProcedural Islands, Lakes & Hills 8K - 48 TerrainsShared tools - all packs share one Core and one tools folder, so several packs never duplicate themHeightmaps - 34 x 16-bit greyscale PNG, 8097 x 8097 px, 2 m spacing, up to 16256 x 16256 mHeight range - 461 to 850 m per map, lowest point at 0Terrains - 2 x 2 Unity terrains of 4097 samples per map (shared edges), unused edge cut with terrain holesPrecision - Unity's 32,767 height levels (at most half a level from the pixel)Ground layers - 8 terrain layers, 4096 x 4096 albedo / normal / maskShaders - anti-tiling terrain shaders for Built-in, URP and HDRP; lake and sea water shader for Built-in and URPWater - HDRP water surfaces (lakes), shoreline foam ribbonsDemo - 9 scenes (3 levels x Built-in / URP / HDRP), fly / walk cameraPerformance - native 3840 x 2160: Built-in 290+, URP 178+, HDRP 120+ FPSTools - 16 km Terrains Builder and Setup windows, documentation PDFUnity - 2022.3 and above




