Stylized painterly URP shader featuring customizable brush stroke overlays, multi-tone lighting, gradient ramps, and rim highlights.Painterly Style Shader + Artistic Surface Toolkit (URP)Transform your 3D models into expressive, illustrative works of art with this versatile painterly shader built specifically for Unity's Universal Render Pipeline (URP). From soft, impressionistic painted surfaces to bold cel-shaded and anime-inspired visuals, this shader delivers complete creative control over lighting steps, brush stroke textures, surface depth relief, height gradients, and stylized rim highlights directly inside the Unity material inspector.◼ Multi-Tone Lighting & Cel-Shading ControlMulti-Band Shading: Dial in custom shadow, midtone, and light bands with adjustable threshold steps and feather/blend transitions.Custom Color Ramp Support: Seamlessly switch between procedural multi-tone steps and 1D gradient ramp textures for custom color grading.Stylized Specular Highlights: Shape hard-edged toon glints or soft satin specular highlights to match varying surface materials.Custom Rim Lighting: Accentuate silhouettes, foliage edges, and character contours with customizable rim intensity, color, and falloff.◼ Expressive Brush Strokes & Canvas ReliefDynamic Stroke Mapping: Tweak brush stroke angles, directional stretch, UV tiling, and opacity masks to create organic hand-painted textures.Surface Normal Relief: Introduce tactile canvas depth and physical impasto relief using integrated brush normal strength controls.Object-Space Stability: Keeps brush stroke patterns and height gradients locked to object space so textures never swim or stretch during character animation and camera movement.Custom Brush Textures: Fully compatible with custom alpha masks and brush stamp textures authored in Photoshop, Procreate, or Substance.◼ Material Versatility & TransparencyAlpha Cutout & Clipping: Built-in cutout support with adjustable clip thresholds for foliage, tree leaves, grass blades, hair cards, and cloth fringes.Vertical Height Gradients: Add world-space or local-space vertical gradient tints to simulate ground ambient bounce, atmospheric haze, or foliage tip highlights.Plug-and-Play Workflow: Works seamlessly with your existing standard Base Color (Albedo), Normal maps, and Ambient Occlusion textures.◼ Package Asset ManifestCustom Shaders & Assets:Painterly Style Shader for Universal Render Pipeline (URP)Dedicated Material Custom Inspector GUI for intuitive workflow and parameter organizationLibrary of pre-configured painterly brush textures, canvas normals, and gradient rampsPre-configured Material Presets (Impressionist, Comic/Cel-Shaded, Soft Watercolor, and Foliage/Cutout)Showcase Demo Scene with sample lit spheres, environmental meshes, and lighting presets(Ideal for characters, environments, props, vegetation, and stylized indie titles seeking a distinctive, non-photorealistic visual identity).Support & CommunityHave questions, bug reports, or feature requests?Join our Discord: https://discord.gg/6nE6JdAurzTechnical DetailsPackage Specifications:File Format: Unity Package (.unitypackage)Target Render Pipeline: Universal Render Pipeline (URP)Tested & Verified On: Unity 2022.3 LTS, Unity 6.0+ LTS (URP)SRP Compatibility: Fully compatible with Universal Render Pipeline (URP); SRP Batcher supportedRendering Path: Forward / Forward+Shader Limitations: Stylized stylized/NPR lighting model; does not support static lightmap baking or Unity 6 GPU Resident DrawerShader Features & Capabilities:Shading Model: Stylized Multi-Tone Lit / Ramp Lit / Cel-ShadedFeatures: Multi-band lighting steps, Brush stroke overlay, Brush normal relief, Specular highlight shaping, Rim lighting, Height-based gradient tinting, Object-space projection, Alpha cutout/clippingInspector: Dedicated custom ShaderGUI for clean property categorizationTextures Included: Hand-painted brush stroke masks, canvas normal maps, and stylized color gradient rampsTexture Formats: PNG / TGA (Lossless)List of VFXs / Shaders included: Custom URP Painterly Lit Shader (with Custom GUI Inspector)Texture sizes: 512 × 512, 1024 × 1024 (Brush strokes, normal relief maps, gradient ramps)Polygon Count (Included Demo Props): Candlesticks, Candles & Vessels: 150 – 900 triangles per model; Plates, Jars, Rotten Fruit: 250 – 1,800 triangles per model. Total Demo Scene: ~12,500 trianglesNumber of VFXs / Shaders:1 Custom Shader, multiple preset material variationsCustom shaders: Yes (Universal Render Pipeline)




